@psychicparrot42 Yaaas Stunt Car Racer! Looks great, barring the bit that's not your fault :) Weird cracks in the geometry causing specklies as well I notice, I'm sure you can figure out a better version using your own code. If it gives you any trouble hit me up and I'll happily pitch in a bit if you like
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Saturday, 11-Jan-2025 00:46:04 JST The Seven Voyages Of Steve
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Parrot (Jeff) (psychicparrot42@mastodon.gamedev.place)'s status on Saturday, 11-Jan-2025 00:46:05 JST Parrot (Jeff)
If only the PCG track gen wasn't quite so wibbly!! Car physics are nowhere near yet, either. It's just a really really really rough prototype that could still amount to absolutely nothing if I can't make it work properly. #unreal
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Saturday, 11-Jan-2025 01:34:29 JST The Seven Voyages Of Steve
@psychicparrot42 I'm pretty familiar with writing my own mesh data (our current game is basically all that) so I'm happy to help out if it gets you over a hump
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Saturday, 11-Jan-2025 01:53:27 JST The Seven Voyages Of Steve
@psychicparrot42 I can have a go at least, I'd like this to exist. Do you want the tracks to be generated totally at runtime, or is it more a level editing kind of thing? I've done both for our game, I built a level editor which updates editor geometry for vis as well but it's easier to do one or the other. Maybe DM me the details & I can have a noodle next week
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