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@LivingSpaceStudios you do games yeah?
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I've been working on something using TIC80.
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I was playing around in my head for doing some kind of super simple RTS / strategy game, I haven't messed around with that kind of stuff for the last 10 years though and not sure what the hell people use nowadays (Unreal?)
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@Tactical I usually work on stuff but I've been taking a break during December to rebuild my energy. Why do you ask?
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Yeah. I don't mind 8x8 sprites and tiles and the 32 color limitation (16x2vbanks), but I do wish the display was a little larger.
It has a decent mixer if you understand sound, and limitation can be good for design. I'm a big fan of what Williams Electronics created with Defender and Robotron. And I've been working on an atari / WE like game where the maps are auto-generated, levels are auto-generated and theoretically infinite, the map is infinite scroll x and y, enemies are moved and recycled based on camera position to give the illusion of endless play, etc. I put a few other throw backs in there too. I got busy after the new year, and have to put it down for about a month before I finish it up.
The interesting thing about tic80 though is it's pix function, where you can pull and draw specific pixels on the display, and it's poke function for altering memory, including colors on the palette.
Again, I think the limitations force creative solutions.
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Isn't that for retro stuff?
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I also added a demo run and followed by a high score display to the splash. So it runs like an arcade game. Tic80 has limited persistent memory, 256 32bit banks, so the high score display works and high scores can be entered and saved.