I write for the love of the game, but I can't lie, I yearn for the qualitative feedback that @pluralistic writes about here:
https://pluralistic.net/2024/12/21/blockheads-r-us/
These are my values, too.
7/
I write for the love of the game, but I can't lie, I yearn for the qualitative feedback that @pluralistic writes about here:
https://pluralistic.net/2024/12/21/blockheads-r-us/
These are my values, too.
7/
This audience generator, this lottery/gacha/"market logic," is called #twiddling. It's not a fair game. I urge you, with every fibre of my being, to listen to this excerpt from a talk @pluralistic gave at DEF CON 32 last year about #enshittification:
https://www.youtube.com/watch?v=4EmstuO0Em8&t=878s
11/
When social media platforms make you a promise of an audience, what's really being said is that they're offering you to play a game that, if you win, will give you a following almost overnight; from that point, people will say your work just… 'happened.'
10/
The only thing the web ever guaranteed is that willing senders - that is, me - can leave things on the network "long enough for others to find it, after the fact."
9/
Even when social media platforms promise you an audience, I try to write under the assumption of the old, good internet. I can market myself all I want, anywhere, everywhere, all at once - never did the World Wide Web promise anyone an audience:
https://www.aaronland.info/weblog/2023/11/11/therapy/#wishful
8/
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