Game design idea: Stardew Valley x Factorio
In the early game you're producing 1 harvest per year. By the late game you have a production line outputting 10 million melons per minute
Game design idea: Stardew Valley x Factorio
In the early game you're producing 1 harvest per year. By the late game you have a production line outputting 10 million melons per minute
@julesh step 2: we need an economy framework. That way, even if you *can* produce 10 million m/pm, you'll want to be smart about it to avoid crashing the economy.
Possibly related game design idea: magitech themed factory game
@julesh Does https://swarm-game.github.io/ count
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