Experimenting with Sign Distance Fields for a bit of mesh generation using Surface Nets.
Step 1: Sign a field of distances.
Experimenting with Sign Distance Fields for a bit of mesh generation using Surface Nets.
Step 1: Sign a field of distances.
@icedquinn That's the plan.
Might not get as far as an oct tree, as that's more for rendering using ray marching if I understood correctly, and not for mesh generation, could be wrong though, just dipped my toe into it.
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