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    aeva (aeva@mastodon.gamedev.place)'s status on Wednesday, 01-Jan-2025 05:05:13 JST aeva aeva

    The visualizations are cool but this graph construction technique leaves something to be desired unfortunately.

    My thinking was to poisson disc sample the terrain mesh at several intervals with the disc size decreasing each time. Each point becomes a surfel, and the nearest point in the previous generation is its parent.

    The central light green patch shows that this technique can cause the coverage to meander quite a bit, and it gets worse the larger the root surfels are :(

    In conversation about 5 months ago from mastodon.gamedev.place permalink

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