Now that we have a mid-level (stack-based) language to use, & DX-tested it via Tetris, its time to get to actually implementing our high-level language: Lua!
Starting with its datamodel, for which Lua has a single collection type called "records". These are best thought of as hashmaps, though they also perform well as arrays or hashsets. And with a bit of syntactic sugar, structures & in turn modules!
Though I will later add byteslices, so Lua can serve as a system language!
1/3?