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Efi (nap pet) 🦊💤 (efi@chitter.xyz)'s status on Wednesday, 25-Dec-2024 20:31:36 JST Efi (nap pet) 🦊💤 - snacks likes this.
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Efi (nap pet) 🦊💤 (efi@chitter.xyz)'s status on Wednesday, 25-Dec-2024 20:31:37 JST Efi (nap pet) 🦊💤 @found why the evil stairs?
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found.game (found@mastodon.gamedev.place)'s status on Wednesday, 25-Dec-2024 20:31:43 JST found.game I've been struggling with collision shapes in Godot. Especially when gravity is involved, my character will get stuck inside of meshes. It's the kind of difficult-to-troubleshoot issue that makes me rage inside.
Aside from switching all of my collisions to convex polygon shapes to reduce complex geometry, I've settled on a two-part progressive unsticking regimen.
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