Godot Engine people, especially familiar with Linux: can you fact check me on something?
When I export a game for Linux, I get a .x86_64 file and a .pck file. Is the former anything more than the Godot Engine runtime for the specific version I used to export my game? Is all of the magic actually in the .pck file? I know the latter has my resources, but I am not 100% I’m understanding it correctly.
Further, is the .pck file unique to Linux, or universal?