Scientist types as #DnD classes:
Fighter: The best way to approach any problem is to do an experiment first and ask questions later (assuming there is any question left to ask). Very high volume of fire, but needs a constant stream of money to pay for fancier and fancier equipment.
Wizard: You dive deep into the mathematical foundations of your discipline. So deep you lost contact with reality a long time ago, but it doesn't matter, as you only speak with other wizards, who also lost contact with reality a long time ago.
Cleric: Never the first nor the last author. Your name is always somewhere in the middle, like an afterthought. But it is to you that the rest of the party always comes back to for help every single time they get in troubles.
Druid: You really care about the impact you make, and find the mathematical formalism at the foundation of your discipline a waste of time. So you developed a more intuitive approach, and rely a lot on your gut feelings.
Sorcerer: You are naturally gifted, and thus you never had to really study to be successful at what you do. You are a raising star, but true wizards look down on you as a shallow amateur (while at the same time envying you).
Thief: You are somewhere. Everybody knows that. But no one seems to be able to say where or doing what. Officially you are working for the good of the collaboration, and since everything seems to be working out everyone assumes you are doing your part.
Warlock: You are not as gifted as a Sorcerer, nor you put as much effort in as a Wizard. What you have is an extremely powerful patron, who grants you visibility, and the money you need to carry out your research. All for the small price of your soul.