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  1. Embed this notice
    screwlisp (screwtape@mastodon.sdf.org)'s status on Friday, 29-Nov-2024 05:55:13 JST screwlisp screwlisp
    • Romano do futuro é a tua tia ✨

    @shizamura if you want to hang out live for Wednesday's lispy gopher climate (000UTC Wednesday), I came up with some topics I perceive you to have worked extensively on in your https://sarilho.net/en/ we could wander around together. We normally hang out in Paradise Sushi in https://lambda.moo.mud.org/ , but we could have a jitsi-call on top of that.
    Recently, I added my new MUD, Object Oriented DSL to my lisp images (ie multiplayer text based game world building elements).
    In your comic: 1/2

    In conversation about 5 months ago from mastodon.sdf.org permalink

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    1. No result found on File_thumbnail lookup.
      LambdaMOO
    • Embed this notice
      screwlisp (screwtape@mastodon.sdf.org)'s status on Friday, 29-Nov-2024 06:00:10 JST screwlisp screwlisp
      in reply to
      • Romano do futuro é a tua tia ✨

      @shizamura
      you have a wide variety of what I see as different player derived classes (ontologically). Zombies, alien-possessed, alien-inhabited-zombie, magic users, technologists, politicians, soldiers, civilians.
      Now in my lisp image, I wanted to "run game scripts" basically. So I made a new player class, which could run "in-game" scripts, worked great.
      But I was jealous of how productive they were, so I pushed them to my own parents-list. Now I too can run scripts.
      But there are onto

      In conversation about 5 months ago permalink
    • Embed this notice
      screwlisp (screwtape@mastodon.sdf.org)'s status on Friday, 29-Nov-2024 06:03:40 JST screwlisp screwlisp
      in reply to
      • Romano do futuro é a tua tia ✨

      @shizamura logical problems. Sometimes I treat the player class (called repeatedly-eval-qt) as though it's a different person, but then I also made them into one of my own parents, so I'm a derivative of them. In MOO terms, I guess they are what is called a puppet class (like Emily, from last week).

      But it also seems like repeatedly-eval-qt is a "kind of player" rather than a particular player, but they sometimes operate as a particular player. I'm trying to sort these ideas out. 3/2

      In conversation about 5 months ago permalink
    • Embed this notice
      screwlisp (screwtape@mastodon.sdf.org)'s status on Friday, 29-Nov-2024 09:23:42 JST screwlisp screwlisp
      in reply to
      • Romano do futuro é a tua tia ✨
      • DougMerritt (log😅 = 💧log😄)

      @dougmerritt Fun story about Newt. Kind of presaging Basshunter's Boten Anna song.

      I dunno if you ran into Minix yet in Lambda, but they pointed me to https://link.springer.com/article/10.1007/s10458-006-0005-z (Cobot, the self-programming community robot) as well. When you see people who have installed the boogie feature in their player class, they probably got it from Minix.

      @shizamura has many characters who have or have installed new or otherwise different features that change what they are socially and cognitively.

      In conversation about 5 months ago permalink

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      1. Domain not in remote thumbnail source whitelist: media.springernature.com
        Cobot in LambdaMOO: An Adaptive Social Statistics Agent - Autonomous Agents and Multi-Agent Systems
        from Kormann, Dave
        We describe our development of Cobot, a novel software agent who lives in LambdaMOO, a popular virtual world frequented by hundreds of users. Cobot’s goal was to become an actual part of that community. Here, we present a detailed discussion of the functionality that made him one of the objects most frequently interacted with in LambdaMOO, human or artificial. Cobot’s fundamental power is that he has the ability to collect social statistics summarizing the quantity and quality of interpersonal interactions. Initially, Cobot acted as little more than a reporter of this information; however, as he collected more and more data, he was able to use these statistics as models that allowed him to modify his own behavior. In particular, cobot is able to use this data to “self-program,” learning the proper way to respond to the actions of individual users, by observing how others interact with one another. Further, Cobot uses reinforcement learning to proactively take action in this complex social environment, and adapts his behavior based on multiple sources of human reward. Cobot represents a unique experiment in building adaptive agents who must live in and navigate social spaces.
    • Embed this notice
      DougMerritt (log😅 = 💧log😄) (dougmerritt@mathstodon.xyz)'s status on Friday, 29-Nov-2024 09:23:44 JST DougMerritt (log😅 = 💧log😄) DougMerritt (log😅 = 💧log😄)
      in reply to
      • Romano do futuro é a tua tia ✨

      @screwtape @shizamura
      On the social mud I used to "live" on, DragonMud (there was also an unrelated RPG game DragonMud), "wizards" had limited admin privileges and "gods" had unlimited admin privileges. (I was a wizard)

      This allowed the mud owner to recruit lots of help -- a small number of gods and maybe a dozen wizards.

      As an aside, there was an Eliza-style bot, "Newt", mostly for the fun of the owner having a bot wandering around, but also it responded to HELP commands.

      There's a certain kind of person that liked to harass the bot, while us regulars were protective of him. They would eventually get a big surprise when the bot turned out to be a god who kicked them off the mud given sufficient harassment, and sometimes even perma-ban them. This was quite funny but also quite effective.

      In conversation about 5 months ago permalink

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      screwlisp repeated this.
    • Embed this notice
      screwlisp (screwtape@mastodon.sdf.org)'s status on Friday, 29-Nov-2024 10:35:41 JST screwlisp screwlisp
      in reply to
      • Romano do futuro é a tua tia ✨
      • DougMerritt (log😅 = 💧log😄)

      @shizamura
      Yeah sorry, I read your comic, but then I'm talking about niche Good Old Fashioned AI things. You know how in O Sarilho, the sorta internet they connect to is a person or people. This idea was quite common in research programming, programs being something like long-lived game NPCs.
      In the shared-text-adventure-but-it's-actually-real-life LambdaMOO, these NPCs are called puppets. I want to abduct your science fantasy vibes into my real life lisp programming.
      @dougmerritt

      In conversation about 5 months ago permalink
    • Embed this notice
      Romano do futuro é a tua tia ✨ (shizamura@ciberlandia.pt)'s status on Friday, 29-Nov-2024 10:35:43 JST Romano do futuro é a tua tia ✨ Romano do futuro é a tua tia ✨
      in reply to
      • DougMerritt (log😅 = 💧log😄)

      @screwtape @dougmerritt this all sounds extremely interesting but I'm here with an outsider perspective as i am unfamiliar with the tools and technologies. But I wanna SEE

      In conversation about 5 months ago permalink
    • Embed this notice
      screwlisp (screwtape@mastodon.sdf.org)'s status on Friday, 29-Nov-2024 10:38:38 JST screwlisp screwlisp
      in reply to
      • Romano do futuro é a tua tia ✨
      • DougMerritt (log😅 = 💧log😄)

      @shizamura
      I'll make some videos of hanging out in lambda and my own lisp image stuff. Though the real trick is to find a terminal and type
      telnet lambda.moo.mud.org 80
      co guest

      I'm interested in hearing about your scifi world people stroke aliens. I just volunteered a bit too much real life context.
      @dougmerritt

      In conversation about 5 months ago permalink

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      1. No result found on File_thumbnail lookup.
        LambdaMOO
    • Embed this notice
      screwlisp (screwtape@mastodon.sdf.org)'s status on Friday, 29-Nov-2024 10:45:25 JST screwlisp screwlisp
      in reply to
      • Romano do futuro é a tua tia ✨
      • DougMerritt (log😅 = 💧log😄)

      @dougmerritt
      @shizamura authors https://sarilho.net/en/ , a comic about a visitor-style alien's experience in this scifi sorta-Europe on-and-off war that's happening.
      As you know, I've been working on including elements of MOOing into my lisp development images, such as player classes, and players that are MOO-style-puppets whom I think resemble some of Shizamura's characters.
      So I am trying to get them on a jitsi call during the next show or something, but I sound quite crazy, so.

      In conversation about 5 months ago permalink

      Attachments


    • Embed this notice
      DougMerritt (log😅 = 💧log😄) (dougmerritt@mathstodon.xyz)'s status on Friday, 29-Nov-2024 10:45:27 JST DougMerritt (log😅 = 💧log😄) DougMerritt (log😅 = 💧log😄)
      in reply to
      • Romano do futuro é a tua tia ✨

      @screwtape @shizamura

      Yeah me too, although mind you, I'm coming in on the middle of this and I don't know what you two have been talking about.

      In conversation about 5 months ago permalink
    • Embed this notice
      screwlisp (screwtape@mastodon.sdf.org)'s status on Friday, 29-Nov-2024 10:47:23 JST screwlisp screwlisp
      in reply to
      • Romano do futuro é a tua tia ✨
      • DougMerritt (log😅 = 💧log😄)

      @prahou back me up here ;p

      @dougmerritt @shizamura

      In conversation about 5 months ago permalink

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