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>Deep Blue's evaluation function was initially written in a generalized form, with many to-be-determined parameters (e.g., how important is a safe king position compared to a space advantage in the center, etc.). Values for these parameters were determined by analyzing thousands of master games. The evaluation function was then split into 8,000 parts, many of them designed for special positions. The opening book encapsulated more than 4,000 positions and 700,000 grandmaster games, while the endgame database contained many six-piece endgames and all five and fewer piece endgames. An additional database named the "extended book" summarizes entire games played by Grandmasters. The system combines its searching ability of 200 million chess positions per second with summary information in the extended book to select opening moves.[44]
> The opening library was provided by grandmasters Miguel Illescas, John Fedorowicz, and Nick de Firmian.[45] When Kasparov requested that he be allowed to study other games that Deep Blue had played so as to better understand his opponent, IBM refused.
>Deep Blue used custom VLSI chips to parallelize the alpha–beta search algorithm,[47] an example of symbolic AI.[48] The system derived its playing strength mainly from brute force computing power.
call me crazy, but I'm just not that impressed. I think it's cool for 1996. Deep Blue was the grandfather of the AI sloppa beasts that pollute our timelines today