I know Linus means well but sometimes his tools are used by non-nerds and we need to make compromises (from my magic "get latest" script for artists to pull the latest UE project changes, merge their own changes & build)
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Wednesday, 20-Nov-2024 03:18:11 JST The Seven Voyages Of Steve -
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Keith Judge (keefjudge@mastodon.social)'s status on Wednesday, 20-Nov-2024 03:21:28 JST Keith Judge @sinbad How are you finding UE5 on Git? I recall UE4 was a massive PITA, but that was before One File Per Actor.
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Wednesday, 20-Nov-2024 03:21:28 JST The Seven Voyages Of Steve @KeefJudge it’s fine, because like most of UE5 we don’t use 1FPA 😜
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Wednesday, 20-Nov-2024 05:33:15 JST The Seven Voyages Of Steve @KeefJudge TBF our game has procedural levels so it’s only the hub we’d use it for. And there are only 2 of us. So for all the generated filename weirdness added by 1FPA it doesn’t really make sense for us.
A lot of the other UE5 stuff is predicated on the offline pre-processing of meshes, but we have procedural world geometry so can’t use much of it. Everything is so tied together on that requirement we mostly end up using UE5 like UE 4.5
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Keith Judge (keefjudge@mastodon.social)'s status on Wednesday, 20-Nov-2024 05:33:16 JST Keith Judge @sinbad 😲
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