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stigatle (stigatle@activitypub.stigatle.no)'s status on Friday, 15-Nov-2024 03:49:35 JST stigatle
Hm, not sure with unreal (but I've worked for over 10 years with physx sdk), but see if there is some 'joint projection' setting, which will force it to constraint 'tighter'. -
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Alien 👽 Max | 🇺🇦 gamedev (maxim@mastodon.gamedev.place)'s status on Friday, 15-Nov-2024 03:49:37 JST Alien 👽 Max | 🇺🇦 gamedev
Maybe someone knows how to solve this problem. 2 Mesh components connect via Physics Constraint with locked limits. White Mesh attached to hand component, Red Mesh with physics. When I walk or run, everything is fine, problem appear during camera actions Add Controller Pitch Input or Yaw Input
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