I never thought I'd be writing about this before 2030, but a first-time contributor has come out of nowhere to begin initial work on adding softfloats support (software-emulated floating point numbers) into PCSX2's interpreter. Because the PS2 doesn't use IEEE 754, games like Stuntman aren't properly emulated – in that case, due to minor but catastrophic differences in AI pathing. This still needs testing, and so we encourage anyone interested to check it out: https://github.com/PCSX2/pcsx2/pull/12001 #pcsx2