i'm making a video game with all my favourite accessibility features inspired by other popular games ☺️
- subtitles only present for "main" dialogue; background audio, battle cries etc. have no subs (from yakuza: like a dragon)
- subtitles that don't specify the speaker (metro 2033)
- no FOV slider (every seventh gen console game)
- head bobbing/swaying that can't be disabled (xdefiant)
- vision blurring and tinnitus sounds when you're on low health (early gears of war and its various ripoffs)
- manual saving, and only at specific points (dead rising (2006))
- unchangeable key binds that assume a QWERTY layout; enjoy using WASD on AZERTY (too many to list)
- font sizes that don't scale with resolution, based on running the game at 800x600 (fallout 1 and 2)
- mandatory QTEs that get progressively more difficult, with no option to skip them or replace them with button holds (balan wonderland)
- dialogue boxes that can't be advanced until the characters have finished speaking; also the game has no voice overs so you're just waiting for the mouth flapping animation to end (pokémon: sword and shield)
- crucial gameplay information communicated solely through colour (the legend of zelda: link's awakening DX (1993))
- no options to invert X or Y axis inputs (too many to list)
- content locked behind higher difficulties (wargroove)
- significant gameplay advantages based around being able to hear enemies approaching from various directions in surround sound (i dunno, halo, why not)
- unskippable and/or unpausable cutscenes (early metal gear solid)
- game language determined by your system language (state of decay 2), or better yet, your system region
- nested radial menus that require you to hold a button, hold the analogue stick in the direction of the desired option, and then press another separate button to open the sub-menu (rollercoaster tycoon 3 (nintendo switch), what were you people thinking, my mum would love this game if not for this one goddamn issue)
- mandatory motion controls (half of the wii library), or if not that, full controller support that still requires certain actions to be performed via motion controls, even though there are more than enough free buttons to bind those actions to (mario odyssey)
- no explanation for complex game mechanics, including things that you would truly never be able to guess without external documentation (minecraft pre-1.0)
- an in-game "help" button that launches the xbox assist app, which has been deprecated and no longer functions (many xbox one titles, although i really don't blame the game devs for this, fuck microsoft for removing all of that information for no reason)
- crucial exclusive content locked behind a shitty browser game (mass effect 3)
- exclusive content locked behind an external app that no longer exists or functions (dead rising 3)
- no pause function whatsoever (elden ring (yes i know about the help page trick))
- always online connectivity, even in single player (the crew: motorfest)
i think this list has a little something for everyone, but do feel free to suggest more great accessibility features! also every settings change will require restarting the game and sitting through six unskippable publisher logos