Another tricky feature, rounded corners! Took several days, but I believe I've got a pretty complete implementation.
You (manually) set the window corner radius and whether to force-clip the window. You can set radius per-corner to match GTK 3 apps. It works correctly with subsurfaces, blocked-out windows, transparency, gradient borders, resize and other animations.
Optimization-wise, opaque regions and even overlay plane unredirection work where possible!
Definitely one of the most complex animations yet: window resizing.
Just the crossfade effect itself took a while to get working with all the window geometries and buffer offsets, and then there's the whole multiple window orchestration with Wayland's asynchronous nature. (I don't do animation transactions yet, that'll be a whole other level of complexity on top.)
Happy with the result though, and it's cool that it seamlessly works with block-out-from screencast.
Window movement across columns is now animated too!
These weren't complex per se, but very *finicky*. Spent quite a bit of time chasing down all the offsets and coordinates to add and subtract to avoid jumps, but it seems to all work well now!
Took the whole yesterday and a bit of today, but I've got window closing animations working! These turned out to be tricky because they need storing a snapshot of the surface render tree to draw once the app is gone.
Some apps may start destroying their subsurfaces before the main surface, like alacritty with its sctk CSD, making it very easy to miss parts of the window in the snapshot, and therefore in the closing animation.
Also, windows closing to the left no longer shift the view!