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bleh, bleh. doing any narrative game tinkering means i still have to fiddle with the dialogue trees.
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@hazlin i kinda know how to do it nowadays. i did work for a book on the old big rpg engines and the lessons are basically everything is a database record and they wrote most of it in custom versions of BASIC.
though tools can make it nice to visualize a script or branch points
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@icedquinn I hear dialog tree complexity, is a big reason content/choices get cut from games.