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@a1ba >Not hedgewars
Absolutely proprietary.
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@a1ba No, I'm not going to run that proprietary VN software.
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@Suiseiseki worms are the joke, read the VN
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@a1ba The problem with many VN's is that they use scripts and those scripts are proprietary.
Some VN's for ren.py actually have free software scripts, but those are rare.
A free software script interpreter is no good if all you have is proprietary scripts to run.
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@Suiseiseki you can compile some kirikiri (which was GPL'ed at some point) fork that can run FSN. There is also VNDS port, and there were FOSS interpreters for it.
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@a1ba >scripts are basically go from one scene to another according to very few flags
>It's not really a program.
If it's a script in a turing complete language, it's a program.
If it's not a script and is rather a non-turing complete scene playlist, with flags, with set possibilities, that is not a program (this is all what basic VN's need, but of course not).
The game artwork and story being proprietary aren't a real problem as long as they are encoded in a free format, as you can't practically stop people from sharing and modifying those, unlike how distributing only the object code of software makes non-trivial modifications extremely difficult or impossible.
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@Suiseiseki I would argue, since these scripts are basically go from one scene to another according to very few flags. It's not really a program.
The main problem to me would be that assets are never free (as in freedom), but it's a common issue for game industry.