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    Marco Rogers (polotek@social.polotek.net)'s status on Monday, 16-Sep-2024 03:19:36 JST Marco Rogers Marco Rogers

    The more I talk to people about how to make software sustainable, I'm reminded that most people haven't spent time thinking about how anything gets paid for. Most employees haven't really considered exactly how it is that money ends up in their paychecks every two weeks.

    It's weird that people have all of these ideas about how the world should work, but they aren't actually grounded in anything.

    In conversation about 9 months ago from social.polotek.net permalink

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      WEEKS.IT
    • Embed this notice
      Marco Rogers (polotek@social.polotek.net)'s status on Monday, 16-Sep-2024 07:31:17 JST Marco Rogers Marco Rogers
      in reply to

      I talked about this a while back. So many devs who are working hard to remain gainfully employed building shit that they hate. And in their "free" time, they toil at making free software for users that are perpetually ungrateful and don't wanna pay for it. Meanwhile, there are millions of other people willing to pay good money for software that corporate interests will never give them. All of the parties involved are unhappy. And yet nobody can see any alternatives.
      https://social.polotek.net/@polotek/112492234408125161

      In conversation about 9 months ago permalink

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        Marco Rogers (@polotek@social.polotek.net)
        from Marco Rogers
        I'm still thinking about this conversation. I had some thoughtful exchanges about it yesterday. Today I'm having a different thought. I feel like we spend a lot of time trying to take the things we like and make them free. And conversely we spend a lot of time taking the things we don't like and trying to force companies to pay us more money to do it. https://social.polotek.net/@polotek/112480963476171110
    • Embed this notice
      Marco Rogers (polotek@social.polotek.net)'s status on Monday, 16-Sep-2024 07:31:18 JST Marco Rogers Marco Rogers
      in reply to

      This is what I keep trying to talk about in different ways. I believe I'm still doing a poor job of framing it.

      I think there's a very strong culture among devs that says the only work that should make money is work that we all wish did not exist. If it's stuff we actually want and actually enjoy doing, then it should somehow magically be "free". Both in terms of money and labor. And that is wild to me.
      https://kolektiva.social/@aredridel/113143016020333128

      In conversation about 9 months ago permalink

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        Mx. Aria Stewart (@aredridel@kolektiva.social)
        from Mx. Aria Stewart
        @polotek@social.polotek.net I keep thinking about this too, but there's a big reason to stick our heads in the sand, and the game industry shows why: when you finish software, and it just runs, you fire everyone. "Ship it. Bye, everyone." Sustainable software doesn't lead to sustainable careers, and that misalignment is part of the problem. Consciously or not, we've done so much make-work that mostly the work is unendingly available for highly paid people to work on. The cracks are showing, though. LLMs made the cracks a little wider. Interest rate changes made it all the more urgent.
      Mr. Bill repeated this.

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