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Pleroma-tan (kirby@lab.nyanide.com)'s status on Friday, 13-Sep-2024 16:15:26 JST Pleroma-tan @MK2boogaloo my favorite game is hello world, it takes less than a second to complete. Game publishers should be taking notes from that. -
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Pleroma-tan (kirby@lab.nyanide.com)'s status on Friday, 13-Sep-2024 16:15:25 JST Pleroma-tan @Merc @MK2boogaloo heard that's of impeccable quality. it literally does nothing. Amazing. -
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Mercurial "The Game" Black (merc@lab.nyanide.com)'s status on Friday, 13-Sep-2024 16:15:26 JST Mercurial "The Game" Black @kirby @MK2boogaloo my favourite game is int main(){} -
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Mercurial "The Game" Black (merc@lab.nyanide.com)'s status on Friday, 13-Sep-2024 16:16:18 JST Mercurial "The Game" Black @kirby @MK2boogaloo it's like seinfeld -
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Pleroma-tan (kirby@lab.nyanide.com)'s status on Friday, 13-Sep-2024 16:23:53 JST Pleroma-tan @critical @MK2boogaloo @Merc s/int/void would be the superior alternative -
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Critical (critical@blob.cat)'s status on Friday, 13-Sep-2024 16:23:55 JST Critical @Merc @MK2boogaloo @kirby um, akkchually :blobcatnerd2: that game does not exist as it would not compile. The main function requires a return value, so a correct implementation would be:
int main(){return 0;}
:blobcatgiggle2: -
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Mercurial "The Game" Black (merc@lab.nyanide.com)'s status on Friday, 13-Sep-2024 16:27:08 JST Mercurial "The Game" Black @kirby @critical @MK2boogaloo build system which randomly changes type annotations until it compiles
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