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> Per the above issue, Blender currently passes a frame of RGBA 32-bit pixels from the byte buffer to ffmpeg, which handles the heavy lifting of encoding the video. This means video codecs are currently limited to a maximum 8-bits per channel.
:gutkato_brulas_senzorge: i hate my life
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@TURBORETARD9000 i dunno everything is scuffed as shit. i might be happy if blender (and everyone else using ffmpeg) just let you give it raw flags and fed the data in. that would be a good way to do it i think.
i don't really want to use DNx but everyone has decided to support that. Cineform is *actually free* as in GoPro donated the whole thing to SMPTE and there's an official bitstream spec. but everyone is like ew no
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@icedquinn wtf??