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  1. Embed this notice
    Aether ??? (aether@poa.st)'s status on Wednesday, 21-Aug-2024 19:49:50 JST Aether ??? Aether ???
    Firaxis is getting ready to launch Civilization 7, the latest entry in one of the longest running computer game franchises.

    It's going to suck.

    And you know it's going to suck because they're pushing the news out through glowing reviews in publications like The Guardian, Ars Technica, and The Verge.

    theguardian.com/games/article/2024/aug/20/civilization-7-history-firaxis-games-civilization-6

    One of the core features of the series has always been founding a civilisation in the Bronze Age and going on until you were wiped out or won the game (by achieving world peace one way or another, or in some editions by colonising another planet).

    Since that is too complicated for "modern audiences", and runs too slow on a mere 24 core 6GHz PC, the new version will reset your civilisation at forced intervals.
    In conversation Wednesday, 21-Aug-2024 19:49:50 JST from poa.st permalink

    Attachments

    1. Domain not in remote thumbnail source whitelist: i.guim.co.uk
      A new age begins: Civilization 7 captures the chaos of human history in manageable doses
      from Julian Benson
      Firaxis Games needed to move on from Civilization 6 because, its developers explain, ‘it was getting too big for its britches’
    • Embed this notice
      Eleutheria2 (eleutheria2@poa.st)'s status on Wednesday, 21-Aug-2024 19:49:49 JST Eleutheria2 Eleutheria2
      in reply to
      • Festive Ulperioleri
      @ulperioleri @Aether >We're not calling them barbarians anymore

      Saying that there is a camp of "socioeconomic factors" attacking my Iron Age city sounds immersion breaking.
      In conversation Wednesday, 21-Aug-2024 19:49:49 JST permalink
      BowserNoodle ☦️ repeated this.
    • Embed this notice
      Paleface (paleface@nicecrew.digital)'s status on Wednesday, 21-Aug-2024 19:49:49 JST Paleface Paleface
      in reply to
      • Festive Ulperioleri
      • Eleutheria2
      "Independent powers similar to the tribes that tore down Rome could be here", he thought. "I've never been on this chapter of civilization before, there could be independent powers similar to the tribes that tore down Rome anywhere."
      In conversation Wednesday, 21-Aug-2024 19:49:49 JST permalink
    • Embed this notice
      Festive Ulperioleri (ulperioleri@poa.st)'s status on Wednesday, 21-Aug-2024 19:49:50 JST Festive Ulperioleri Festive Ulperioleri
      in reply to
      @Aether >Breaking Civilization 7 into chapters also gives campaigns a new rhythm. As you approach the end of an age, you’ll begin to face global crises. In Antiquity, for instance, you can see a proliferation of independent powers similar to the tribes that tore down Rome. “We’re not calling them barbarians any more,” Beach says. “It’s a more nuanced way to present them.” These crises multiply and strengthen until you reach the next age.

      That is an interesting mechanic to put into the game, akin to the scrapped "age of decline" mechanic once proposed where your civilization is post-peak and faces internal trouble in mid-game you have to solve or ward off. On itself, it would be a wonderful crisis test to your empire as suddenly AI generates bandits, map-floods or deletes global trade for 10 turns and you have to slim shit down to survive.

      But the "Tee hee, blank slate!" is what should be a choice in case of failure or stratagems, not a guarantee.
      In conversation Wednesday, 21-Aug-2024 19:49:50 JST permalink

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