The way he represents the points of the initiative, as well as his simping for live service games, and immediately trying to hide behind the excuse of "oh well this makes it harder for developers, triple A and indie" makes me think he's opposition, likely of the paid variety but whatever the case all I can see is that he is acting in bad faith.
This video is what caused me to look into this, the pinned comment man.
When he says "undue burden" on developers, who does he really mean here?
Story, art of all kinds, sound/music, doesn't sound like these would be affected, which would mean programming, QA/test, and security. But as long as they know what the requirements are up front, is it really that much more of a burden on them? Isn't it much more of a burden to have always online servers and DRM servers?
@TopBep >oh nyooooo it'll make it easier to cheat you know what fixes that? community servers, like the ones being run for thousands of games by guilds that have mods online regularly to ban cheaters.
@smugumin What a faggot. "At a cost and burden on their studio" You mean the design requirement which they set for themselves? Is this guy really a developer?
@Ronnie21093@TopBep Heck, even just changing the law to allow people to make reverse engineered server software legally would be a step in the right direction.
@SuccuCirno@TopBep And in regards to MMOs, we've had private servers for HOW long? Hell, just look at Tera Online! The server software was leaked and now anyone with half a mind and a spare computer with good enough hardware can get their own private server running.