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@realman543 I'm working on extracting assets from that repo. Bunch of stuff is located in retarded places, like the only minor power in Nature Incarnate is in the Branch and Claw bag for some reason.
Fear, event, blight and major power cards are all located in a single, sensible location, so they should be easy to extract. I'll shove a script on it later if you don't beat me to it, and I might even pick up the names along the way (jq is a grossly overpowered tool and I can probably utilise it here).
Character-related stuff seems to be one bag each, as I mentioned before, so I'll grab the list of spirit names and pull from there.
Bad news: Probably can't leech token icons, since they're actually 3d objects. If I knew more about TTS I could maybe find a texture image and use it. Alternately could maybe just get them off the wiki.
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@Zergling_man I'm reaaaaaally hope cards don't need to be resized too. I'll have to resize everything in bulk if so.
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@realman543 I think they're all the same rez. Most of them came out within a few bytes of each other, even.
And yeah, pretty much all the stuff I ripped is way higher quality than it needs to be, worth downscaling just to keep the module from bloating; but I decided I wouldn't do that before giving you the assets.
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@Zergling_man Yes btw as I was checking the newly added card (too big btw, rip) it is a layer.
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@Zergling_man Also pretty gay you can't change the name in the editor.
ghay
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@realman543 That's layers?
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@Zergling_man Sigh. Some of the cards (I'm guessing the expansion cards) are named properly.
This guy man. He making my butt awful saucy.
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@Zergling_man So I haven't checked yet, but I get the sneaking suspicion I am going to have to add each card manually to each. And. Every. Single. Player. Individually. So for now I am going to focus on players 1 and 2 and work from there.
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@Zergling_man Actually turns out the end is the side and the first is the actual creature.
Bro, bg/fg or just add bg to the card backs. Not rocket science.
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@Zergling_man BTW 1sp2....
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@realman543 :D
Excellent.
My guess is the first value is the expansion number (1 for core game, 2 for B&C, etc.), second is spirit number within that set (somewhat arbitrary).
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@realman543 Well what's the second one called lol
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@realman543 lmao, he straight up said he didn't have enough motivation to fix card names, which is why he didn't put power progression cards in.
Oh yeah, all the spirits from Horizons have progression cards, and I included them.
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@Zergling_man Bruh I don't care how little motivation you have you don't name the spirits 1sp1. Like what's the initial one for? If that's the spirit number what's the LAST one for??? :theo_angy:
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@Zergling_man I figured it might be one of those editors trying to be 2kwel4skewel.
Every editor usually has commonalities. When I noticed the main game code wasn't located in the editor tree I knew I was going to have problems.
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@Zergling_man Also I just want to say that the naming convention this modder used is practically nonexistent. I imagine he expected he'd be the only one ever editing it which is fair, but still dude have some pride in what you do smh. :walter_wat:
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@realman543 Vassal's layout is kinda schizo. The first thing is different boards, which really means different windows. You can have boards that don't have buttons on the bar and idk how you access them.
Everything is then located in some board. Also the board needs a board object inside it (???????) or it won't actually be able to open a window.
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@Zergling_man I'm booting now. Will check in a moment. But I looked through literally every main folder and couldn't find it. Even checked a few subfolders.
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@realman543 Oh yeah, the player mats are probably using layers. And those layers may be in a prototype.
I can't remember exactly what I referenced about how layers work but it was something of that nature. Something like advesary card, which behaves the same way as the player mats (left/right to scroll through).
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@Zergling_man I'll dl the rules tonight, but tbqf until I have the creature cards added and working I don't plan to reference the rules at all.
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@realman543 kek fair
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@realman543 Ok nvm F&F didn't add much at all. It did add some fear cards which are in the JE pile.
http://rakka.au/static/pics/si_rules.zip
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@Zergling_man The big thing will be figuring out how to add the button start of the game. I could also create a new screen with checkboxes perhaps.
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@realman543 I think there's some way to create a thing that affects other objects, but I haven't looked into that yet; it's just something I saw mentioned a few times while looking things up for roop.
Also, I just went through all the major powers, Feather and Flame isn't in it!!!
I've already deleted all the extra images I pulled from that repo, I guess I'd better do it again and pull them out.
Although first I'll go skim rulebooks + physicals to check if it actually added any. Pretty sure it did.
On that note, I should go zip the rulebooks and send them to you.
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@realman543 Fair enough then. If you figure it out, a button to "include all" would be nice.
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@Zergling_man I was going to add a few tonight (was going to try to do the whole thing but noped when I realized how big it was) and notice _hoz folders. Is this a horizon expansion? If so, how do I add it exactly? Should I add them as a separate card set? Or what?
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@Zergling_man Oh before going to bed I should probably clear this up now: the original used separate card sets, so I will to. You add them by right clicking the major/minor card decks and adding them (supposedly).
I will however need to know the full title of "hoz". Or else I'll just call it "horizon(s)".
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@Zergling_man Alright.
>all the rulebooks
pain.
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@Zergling_man btw I normally decompress via linux before moving the files, so you can use pretty much any compression tool.
Once I've had a chance to look over the cards, I will attempt to import them. I don't know yet what goes where though I imagine most of it will be intuitive. I might need to ask and/or consult the rule book for some of them, but hopefully it will be mostly painless.
I still need to figure out how to even code in Vassal in the first place. Hopefully it's not in Java. I fucking hate Java.
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@realman543 Vassal has a (optional?) gui for it built into the client; instead of opening a module, right-click -> edit.
Vassal is written in java, you can tell by the pixels (window styling), but modules are xml.
I categorised almost everything, there's a misc folder with ~30 items. Categories may not be 100% correct, but I did go through them all to dedupe so I'm pretty confident.
Also Nature Incarnate removes/replaces a bunch of cards, mainly events. I'll post all the rulebooks in a few hours so you can check it.
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@realman543 Oh I also found boards G and H, but I can't find any information about what set they're in. Horizons uses a premade board with F, G and H on it, so it's possible they got extracted from there.
I included all the other boards too, mainly for A-D which have their conflict icons on them.
Similarly healthy island card with updated text (the +1 base blight). The other card backs I included aren't really important but they're total like 5mb so I don't care.
http://rakka.au/static/pics/si.7z
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@realman543 Unzipped size: 1.2gb, zipped size: ~300mb (150mb at 50% complete).
I'll post it on my server when it's done, please grab it and import it.
Note: Not everything is named, basically everything from after I did the full asset dump.
I did get the tokens though, but they aren't coloured because they were using TTS' colouring system for it and I couldn't be fucked trying to extract it from the files and apply it.
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@realman543 Oh also I'm pretty sure every major/minor power in Horizons is from core. I definitely recognise a bunch of them, eg. Elemental Boon.
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@realman543 Found the things I was after and extracted everything else, plus some extras. Turns out that repo includes Horizons.
And rulebooks.
Also for some reason basically everything was duped, including card backs. As in every major power had two front sides and two back sides, resulting in 4x as many images as cards, instead of 1x + 1 for the back.
Shaved off an entire gb by fixing that. And that was after I had already cut dupes of the character mats in initial pass. (Except one that I missed.)
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@realman543 I am resorting to dumping every URL I encounter, because reminder cards for some new scenarios aren't located anywhere sensible and aren't named.