@Mazurek64 This true, because features (and especially gameplay) don't exist independently. Interactions between features are crucial to the experience, and they grow geometrically with the number of features.
Conversation
Notices
-
Embed this notice
Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Monday, 03-Jun-2024 00:06:45 JST Jacek Wesołowski -
Embed this notice
Tomasz Mazurek (mazurek64@mastodon.gamedev.place)'s status on Monday, 03-Jun-2024 00:06:46 JST Tomasz Mazurek I have this undercooked observation that it is easier to add features to a small game than it is to a bigger one. Especially if it is an impactful one.
With a bigger game you have to think whether the feature isn't OP, if it isn't redundant with another one, whether it makes sense within the lore, if the interface is consistent, if it has enough legs to last for n hours and so on.
For that reason, while we often wish we could make bigger games, bigger isn't always better.
-
Embed this notice