Conversation
Notices
-
Embed this notice
iced depresso (icedquinn@blob.cat)'s status on Monday, 06-May-2024 06:28:20 JST iced depresso me, intelligently suggesting to measure furniture and make box proxies in blender.
them, nah fam i'm just going to shove shit back and forth while deciding i hate it-
Embed this notice
iced depresso (icedquinn@blob.cat)'s status on Monday, 06-May-2024 06:33:32 JST iced depresso @thendrix i mean its furniture, so. you know. just measure it out, make a cube, move the cube around the room until you're happy... -
Embed this notice
Terry Hendrix II ? (thendrix@social.hendrixgames.com)'s status on Monday, 06-May-2024 06:33:33 JST Terry Hendrix II ? You can post process them as well sure, but doing proxy geometry as a seperate mesh is pretty useful. I use Unreal and Unity style naming conventions and pull the meshes out for post processing when cooking to engine formats. eg SM_ static mesh, PHYS_BOX to process as a box… but you can make spheres, cylinders, actual proxies, etc.
I normally just support box meshes as all the primatives by mesh name for that, and some extra ones for like saying use for SDF.
-
Embed this notice
iced depresso (icedquinn@blob.cat)'s status on Monday, 06-May-2024 06:46:07 JST iced depresso @RehnSturm256 measure never, just shove shit around all day and annoy absoultely everyone -
Embed this notice
Rehn (rehnsturm256@shota.house)'s status on Monday, 06-May-2024 06:46:09 JST Rehn @icedquinn measure once, cut thrice! :ablobcatgoogly:
-
Embed this notice