>rustoddlers eternally btfo
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BSD/r000t (r000t@ligma.pro)'s status on Saturday, 04-May-2024 20:41:32 JST BSD/r000t -
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iced depresso (icedquinn@blob.cat)'s status on Saturday, 04-May-2024 20:41:31 JST iced depresso @r000t game developers when they want to use a float in rust, moments before they commit suicide from all the bookkeeping required to have a float anywhere in a rust program: :blobcatbleach: -
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mr64bit (mr64bit@p.mr64.net)'s status on Saturday, 04-May-2024 20:59:35 JST mr64bit @icedquinn @r000t what sort of issues using floats? -
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iced depresso (icedquinn@blob.cat)'s status on Saturday, 04-May-2024 20:59:35 JST iced depresso @mr64bit @r000t there are a lot of fences you have to put around it because they want you to have to deal with all the nans and fpu errors that could come up.
those errors and everything exist in every other language it's just that c/c++ doesn't really force you to deal with them, and will just let the game crash if it encounters it.
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