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Account: Computers (pro@mu.zaitcev.nu)'s status on Sunday, 28-Apr-2024 12:31:10 JST Account: Computers How I program in Python:
Lay out the objects and implement their methods as needed to accomplish the task.
How I program in C++:
Add or remove '*' and '&' characters continuously until compiler eats it.- iced depresso likes this.
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受不了包 (shibao@misskey.bubbletea.dev)'s status on Sunday, 28-Apr-2024 12:31:00 JST 受不了包 @pro@mu.zaitcev.nu pointers aren't even complicated and if you aren't using it properly then what the hell are you even doing, the people who get confused about them are literally room temperature iq
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iced depresso (icedquinn@blob.cat)'s status on Sunday, 28-Apr-2024 12:59:36 JST iced depresso @thendrix @shibao @pro @ademan i hear it's all about the boost smart pointers now. -
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Ademan (ademan@thebag.social)'s status on Sunday, 28-Apr-2024 12:59:37 JST Ademan I don’t know how or why, but they really are the great filter. Job security tho 😂
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Terry Hendrix II 🏹 (thendrix@social.hendrixgames.com)'s status on Sunday, 28-Apr-2024 12:59:37 JST Terry Hendrix II 🏹 I had to teach an AI programmer pointers during a project one time as one of the Sr Core Developers overseeing half a dozen projects at the same time. :/
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iced depresso (icedquinn@blob.cat)'s status on Sunday, 28-Apr-2024 13:01:26 JST iced depresso @thendrix @shibao @pro @ademan did you just string a bunch of words together -
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Terry Hendrix II 🏹 (thendrix@social.hendrixgames.com)'s status on Sunday, 28-Apr-2024 13:01:27 JST Terry Hendrix II 🏹 If you’re not using storage behind geospatial data structures you’re already dead.
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受不了包 (shibao@misskey.bubbletea.dev)'s status on Sunday, 28-Apr-2024 22:36:37 JST 受不了包 @thendrix@social.hendrixgames.com heap, stack, how about quaddimensional octtrees
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受不了包 (shibao@misskey.bubbletea.dev)'s status on Sunday, 28-Apr-2024 22:47:41 JST 受不了包 @pro@mu.zaitcev.nu just be glad you're not using msvc, worst most cryptic and nondescript errors in existence
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Account: Computers (pro@mu.zaitcev.nu)'s status on Sunday, 28-Apr-2024 22:47:42 JST Account: Computers @shibao Some of it is getting used to errors. For example, this took a few hours to figure out (I'll post the answer in a reply): -
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iced depresso (icedquinn@blob.cat)'s status on Monday, 29-Apr-2024 00:56:09 JST iced depresso @thendrix @shibao i think blizzard published about using bvh trees now -
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Terry Hendrix II 🏹 (thendrix@social.hendrixgames.com)'s status on Monday, 29-Apr-2024 00:56:12 JST Terry Hendrix II 🏹 Octrees are OK for some things, but are more of old tech these days. I used to have a physics engine that used octrees for partition and varlet integration for simulation.
Even planet level processing is done by warping space into quad trees more often than not now. Especially due to processing what used to be offline at runtime like AI nav meshes. I was speaking about simulation in my first post. It’s all about getting floating point to work by origin shifting, and keeping the processing for active zones fast.
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Terry Hendrix II 🏹 (thendrix@social.hendrixgames.com)'s status on Monday, 29-Apr-2024 01:26:37 JST Terry Hendrix II 🏹 TL;DR yes you have to map memory by location due to limits of FP and size of the problem for simulation. It’s not just a problem for path tracing anymore.
BTW games that have voxel layers overlaid the warped space map to 3d textures that are also warped. So they’re not actually neat little evenly distributed boxes at all.
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受不了包 (shibao@misskey.bubbletea.dev)'s status on Monday, 29-Apr-2024 01:27:06 JST 受不了包 @thendrix@social.hendrixgames.com fuck you're making me wanna get back into game dev now
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Terry Hendrix II 🏹 (thendrix@social.hendrixgames.com)'s status on Monday, 29-Apr-2024 08:49:07 JST Terry Hendrix II 🏹 I hope you’re not serious. You’re better off doing a side project.
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受不了包 (shibao@misskey.bubbletea.dev)'s status on Monday, 29-Apr-2024 08:49:17 JST 受不了包 @thendrix@social.hendrixgames.com friends don't let friends do gamedev