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factory games do something more interesting than "science packs" challenge impossible
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@hazlin yeah this is why most automation games get hard passes from me. their idea of making the game interesting is to just shitstack the recipes.
"oh that corndog? you need to make it in the batter fryer which requires anal beads to craft because fuck you we made them in T1, also you need to grow that hot dog out of individual proteins because GAMEPLAY"
:blobcatgamer2: this is just the same shit for miles and miles
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@icedquinn the most fun I had in factorio was playing with heat and fluid circuits.
A game with more analog crafting dynamics, iterative simulations rather than discrete operations would be a lot of fun.
Couldn't do the, stacking infinity identical items thing, but that gets old fast.
Much better to have unique items created in dynamic ways.