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One day I will write my autistic post, that steam sales have done horrific things to the game development industry
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@lunarised sales just sell out your long tail at a discount to make line go up now. it's somewhat well understood.
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@icedquinn I think that's true for some products. But I know too many people that used to buy games on release or full price, that now see $30 as an expensive game.
Games are getting worse because people aren't willing to pay a similar price with inflation, so devs are making less
At a game studio where I live, devs have gone from being paid 27 an hour, to 22 over 5 years, citing that people think their $25 game is too expensive
It's pretty shitty out there. Back in the golden Era, video games paid well enough to attract talent. Not it's just a bunch of C++ code monkeys
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@lunarised rimworld and factorio still don't have sales, so.
a lot of games that come out are pretty trash to mid though
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@McMongoose @lunarised i mean money and success are the whole point. :youmusip:
it helps if you don't work for a line go upper. pre-tencent klei, wube, ludeon, being self-owned only have the obligation to make sure the next cheque clears. they don't have sales because they're not in a hurry to make line go up for a report, so they just wait for you to save up and buy the game. which is largely what people do.
thor (pirate software) does seem to like regional pricing, but ymmv.
big tech/publishing likes to overhire. a lot. a lot of gamedevs in general love overhiring.
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@lunarised @icedquinn
It's a good point but I think it's more a problem of culture than anything else, skill is certainly an issue but CalArts has proved that talent can be shutdown through cultural (psychological) suppression.
Money, sales and success won't help solve whatever is wrong with the industry