The fake perspective trick used in old dungeon crawlers worked for them in part because they were using VGA resolution on a 4:3 display, and the "3D" view would only take up like half of the screen, and sometimes less. This meant you could only see about 3 tiles ahead.
For a modern 16:9 display it won't do. The distortion is simply too large for further tiles.
But! I think I've found a compromise. Needs some testing first, though.