@khm a software renderer wouldn't need a GPU. a good one just uses the CPU's SIMD intrinsics. you can do quite a lot with that
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aeva (aeva@mastodon.gamedev.place)'s status on Thursday, 28-Mar-2024 07:25:07 JST aeva -
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sirjofri@mastodon.sdf.org's status on Thursday, 28-Mar-2024 07:25:06 JST sirjofri @aeva @khm that's interesting to know. I'm working on getting some level of vulkan support on plan 9, currently working on that for drawterm. Drawterm is like vnc for plan 9, but much more integrated and native, and it runs on any other major OS. With that gpu filesystem I'm developing you can use the gpu of the host OS on your plan 9 machine.
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sirjofri@mastodon.sdf.org's status on Thursday, 28-Mar-2024 07:25:58 JST sirjofri @aeva @khm also, since I'm working on the abstraction level, it doesn't matter what the implementation does under the hood: pure cpu based, network grid based, native gpu, networked gpu, birds juggling electrons, ...
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