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  1. Embed this notice
    御shp :blobshp: (shpuld@shpposter.club)'s status on Friday, 08-Mar-2024 18:02:08 JST 御shp :blobshp: 御shp :blobshp:
    #gamedev stuff for 7 day roguelike

    no more godot, back to fte quakeworld, somehow feels more stable to work with this

    we found out you can use existing games as a base for this, so using using sands of liberty, old 7dfps game (which was really good), and transforming it to something else

    for now environment art using things from a previous art test
    In conversation about a year ago from shpposter.club permalink

    Attachments


    1. https://media.shpposter.club/media/f07aca080dfce9e32d7f8a51574e719c000bf56eb748ce7417ad944f8609c97c.png
    • Sexy Moon and narcolepsy and alcoholism :flag: like this.
    • Embed this notice
      narcolepsy and alcoholism :flag: (hj@shigusegubu.club)'s status on Friday, 08-Mar-2024 18:02:54 JST narcolepsy and alcoholism :flag: narcolepsy and alcoholism :flag:
      in reply to
      @shpuld damn that is a good looking gun
      In conversation about a year ago permalink
    • Embed this notice
      御shp :blobshp: (shpuld@shpposter.club)'s status on Friday, 08-Mar-2024 19:47:55 JST 御shp :blobshp: 御shp :blobshp:
      in reply to
      • narcolepsy and alcoholism :flag:
      @hj it's old asset from sands of liberty, will be replaced
      In conversation about a year ago permalink
      narcolepsy and alcoholism :flag: likes this.
    • Embed this notice
      narcolepsy and alcoholism :flag: (hj@shigusegubu.club)'s status on Friday, 08-Mar-2024 21:51:34 JST narcolepsy and alcoholism :flag: narcolepsy and alcoholism :flag:
      in reply to
      • l
      @lebronjames75 @shpuld siege on scp
      In conversation about a year ago permalink
      Sexy Moon likes this.
    • Embed this notice
      l (lebronjames75@shitposter.club)'s status on Friday, 08-Mar-2024 21:51:35 JST l l
      in reply to
      • narcolepsy and alcoholism :flag:
      @shpuld @hj are you making the scp game
      In conversation about a year ago permalink
    • Embed this notice
      narcolepsy and alcoholism :flag: (hj@shigusegubu.club)'s status on Friday, 08-Mar-2024 23:10:44 JST narcolepsy and alcoholism :flag: narcolepsy and alcoholism :flag:
      in reply to
      • l
      @shpuld @lebronjames75 sounds like don't starve
      In conversation about a year ago permalink
    • Embed this notice
      御shp :blobshp: (shpuld@shpposter.club)'s status on Friday, 08-Mar-2024 23:10:45 JST 御shp :blobshp: 御shp :blobshp:
      in reply to
      • narcolepsy and alcoholism :flag:
      • l
      @lebronjames75 @hj it's 7drl that was originally supposed to be based on our godot wild jam game using same light mechanics, but godot was a bit of a fuck with web ports so back to quake and using sol as a base. it'll feature open forests where you explore and scavenge stuff during daylight and turn on lights, then night comes and you gotta survive, then you go to sleep, map resets and you repeat
      In conversation about a year ago permalink
    • Embed this notice
      御shp :blobshp: (shpuld@shpposter.club)'s status on Friday, 08-Mar-2024 23:25:29 JST 御shp :blobshp: 御shp :blobshp:
      in reply to
      • narcolepsy and alcoholism :flag:
      • l
      @hj @lebronjames75 no survival mechanics or building itself, just map control and exploration
      In conversation about a year ago permalink
      narcolepsy and alcoholism :flag: likes this.
    • Embed this notice
      御shp :blobshp: (shpuld@shpposter.club)'s status on Saturday, 09-Mar-2024 04:49:54 JST 御shp :blobshp: 御shp :blobshp:
      in reply to
      • narcolepsy and alcoholism :flag:
      • l
      @lebronjames75 @hj 1000 iq move is to just send one shotgun fire event with 1 position and angle and client figures out from that where the impacts are
      In conversation about a year ago permalink
      narcolepsy and alcoholism :flag: likes this.
    • Embed this notice
      l (lebronjames75@shitposter.club)'s status on Saturday, 09-Mar-2024 04:49:55 JST l l
      in reply to
      • narcolepsy and alcoholism :flag:
      @shpuld @hj on related note

      when i was making my weird survival multiplayer FPS game i wanted to make in quakeC fteqcc like 10 years ago (big fail). i wrote a "send ricochet-effect (bulletpuff) to all players" command. one separate command was sent for each of the 30 ricochet's my hexa-barrel shotgun made simultaneously in one frame.

      and instantly hit the "fuck, why can i only send X amount of commands" (i sent each ricochet network command separately)

      today, i am smart
      i send one command with all the data so i dont send 40 different commands when i can just make an array of these so its way more bandwidth cheaper

      i was just writing code for this exact same thing i described now, and thinking how far ive gotten with my IQ in the last 10 years
      In conversation about a year ago permalink

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