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Sexy Moon (moon@shitposter.club)'s status on Wednesday, 31-Jan-2024 08:31:15 JST Sexy Moon Update this counter for each additional hour(s) Moon has wasted on WebRTC:
91
Let it serve as a warning to others.- Haelwenn /элвэн/ :triskell: likes this.
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Haelwenn /элвэн/ :triskell: (lanodan@queer.hacktivis.me)'s status on Wednesday, 31-Jan-2024 08:44:44 JST Haelwenn /элвэн/ :triskell: @Moon Pretty sure that's more than the average person has merely used WebRTC, even after corona. -
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taylor (nik@misskey.bubbletea.dev)'s status on Wednesday, 31-Jan-2024 08:59:47 JST taylor @Moon@shitposter.club tfw all of the time I've spent with webrtc was with a codebase that got thrown out by the next consultants who took over, shortly after which the entire startup collapsed
the new consultants shouldn't have tried redoing my webrtc codeSexy Moon likes this. -
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mdn (mangeurdenuage@shitposter.club)'s status on Wednesday, 31-Jan-2024 09:41:35 JST mdn @Moon I had recalled people complaining how webRTC was designed. Sexy Moon likes this. -
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Sexy Moon (moon@shitposter.club)'s status on Wednesday, 31-Jan-2024 09:45:58 JST Sexy Moon @mike805 I am building a 2D multiplayer action game that connects to the Fedierse. But it runs in the browser so for quick updates I am using webrtc datachannels.
well, code I had working last year doesn't work anymore. I've been slowly modifying it but there are differences between browser webrtc and node.js webrtc which is super annoying. -
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mike805 (mike805@fosstodon.org)'s status on Wednesday, 31-Jan-2024 09:45:59 JST mike805 @Moon What are you building? I did a WebRTC project last year: https://theuncloud.co/ and worked through most of the issues.