> 1. Do you think MGS4 and 5 were rushed and imperfect compared to the first 3 games?
Motherfuckers always forgetting Peace Walker.
4 was very polished. Some bits that he wanted in didn't make it: he wanted Snake to commit suicide at the end but that tested very gloomy.
MGSV felt like it didn't get enough time for the story (some children escape with a giant robot and they characters are all "Well, we gotta do something about *that*!" and that was never resolved in-game, just the accompanying video) some of the mechanics didn't make it in (deploying the tank on missions, capturing choppers, things that were present in Peace Walker got cut), but the game was basically finished otherwise. Handled pretty solid, played smoothly, main story was done. You can see that maybe they wanted to fill in the world a little more, things like that.
> 2. Do you think believe in the another writer besides Kojima theory?
I don't know where that theory came from or what the theory is. If it's that he didn't write any of it, there were always more writers than just Kojima, like Murata. Plus the older games on the MSX, like back then a lot of games were five or ten guys, there wasn't budget for an entire ghostwriter and most of the games industry was full of people that wanted to work in a different industry but kinda landed there, it's kind of implausible that someone would have been ghost-writing way back then or that whoever it was doing the ghost-writing would be completely inactive otherwise. He's got some distinctive bits to his writing. You can see a lot of similar themes in the 3DS Castlevania he was involved in, or in Death Stranding. Who writes that kind of thing in other games, wheres the guy that ghost-wrote this stuff working? And then in games where he wasn't involved, the plotline is pretty dopey: Metal Gear Rising was about how they had to use robot skeleton nanomachines to stop Occupy Wall Street, Metal Gear Survive was about...something, I'm not sure.
Then Konami was super vindictive when he left: they didn't let him appear to collect awards, they tried to get his company blacklisted by insurance companies, etc. If he wasn't driving these games, they wouldn't have cared about any of that, and they would have continued producing stuff like he produced, just without his name on it.
His Twitter account, too, like before V was released, there were bits of the story he kept teasing, like he was rambling about the FOX engine rendering things so realistically and then said that it somehow looked way less realistic as soon as Big Boss was added to the scene, and at the time it might have seemed he was complaining about the character model but now it's pretty clear that he was teasing the end of the game. I don't think he would have done jokes like that if he wasn't involved in the writing process.
(I think there was some editing done in the MGS games that wasn't done in Death Stranding. Like, before he was independent, there was someone at the studio to rein him in and say "No, no more stupid singer-songwriter mopey musical bits while a guy spends four minutes walking, you can have *one*. No, we are not putting a paragraph about you crying when you heard a Radiohead song in the game, nobody cares about that and everything is already over-explained. And we're cutting a bunch of male nudity out, we're not hiring any more round-bottom white boys for you." Once he owned the studio, no one could stop him from pointing a camera at Norman Reedus's butthole for a long walk down the beach while someone warbled with an acoustic guitar...and then again while Norman Reedus climbed a mountain...and then again while Norman Reedus walked across a grassy field...and then sotto voce "Happy Birthday" from Mads Mikkelsen.)
@smug@MK2boogaloo I think his writing's fine, just the man needs someone whose job it is to tell him "No, even Itoi would not put that in a video game" on a regular basis.