GNU social JP
  • FAQ
  • Login
GNU social JPは日本のGNU socialサーバーです。
Usage/ToS/admin/test/Pleroma FE
  • Public

    • Public
    • Network
    • Groups
    • Featured
    • Popular
    • People

Conversation

Notices

  1. Embed this notice
    Mr.NutterButter (mr_nutterbutter@gameliberty.club)'s status on Wednesday, 24-Jan-2024 18:42:16 JST Mr.NutterButter Mr.NutterButter

    I think I finally understand why the majority of unreal engine 5 games and source 2 games hurt my eyes.

    I noticed when I upped my resolution on YouTube and in game my eyes didn't hurt anymore.

    I typically like to play on low resolution to save a lot of my PCs memory and other game resources because I typically multitask while playing a game.

    But realized that when I upped the resolution my eyes didn't hurt anymore so clearly playing on low resolution is squishing all the new pixels together or environmental details together which is causing eye strain.

    Don't know if this happened to anyone else?

    In conversation Wednesday, 24-Jan-2024 18:42:16 JST from gameliberty.club permalink

    Attachments


    1. https://media.gameliberty.club/media/media_attachments/files/111/752/304/544/519/478/original/504957c16da89a66.jpg
    • LukeAlmighty 🇨🇿 likes this.
    • Embed this notice
      LukeAlmighty 🇨🇿 (lukealmighty@gameliberty.club)'s status on Wednesday, 24-Jan-2024 18:46:20 JST LukeAlmighty 🇨🇿 LukeAlmighty 🇨🇿
      in reply to

      @Mr_NutterButter
      Yes, the devs are getting lazy.
      For me, it was Dithering. A method so barbaric, we left it in the era of Win 95, but somehow, devs came to believe, that putting near-unlimited detail in the scene is ok, as long as you get few pixels here and there representing the details.

      Just, look at the hair... If the game is on 4k screen 4m in front of you, it might look fine. But if you're a gamer like me playing on a full HD on the table, this becomes a crime against your eyes.

      In conversation Wednesday, 24-Jan-2024 18:46:20 JST permalink

      Attachments


      1. https://media.gameliberty.club/media/media_attachments/files/111/810/277/676/320/419/original/de66e410bbfbf7bd.png
    • Embed this notice
      john paul grips (grips@cawfee.club)'s status on Wednesday, 24-Jan-2024 18:49:31 JST john paul grips john paul grips
      in reply to
      • LukeAlmighty 🇨🇿
      @LukeAlmighty @Mr_NutterButter dithering worked well on CRTs because the pixels sort of blend but yes, it should have stayed in that era
      In conversation Wednesday, 24-Jan-2024 18:49:31 JST permalink
      LukeAlmighty 🇨🇿 likes this.
    • Embed this notice
      LukeAlmighty 🇨🇿 (lukealmighty@gameliberty.club)'s status on Thursday, 25-Jan-2024 02:04:13 JST LukeAlmighty 🇨🇿 LukeAlmighty 🇨🇿
      in reply to
      • Dire Sock :verified:

      @diresock @Mr_NutterButter
      > so get used to it
      Literally impossible, sorry.
      I will not spread butter all over my monitor just because some devs don't understand, that a static mesh over a moving scene is an atrocity.

      In conversation Thursday, 25-Jan-2024 02:04:13 JST permalink

      Attachments


      1. https://media.gameliberty.club/media/media_attachments/files/111/812/004/019/479/265/original/f1ad278cf8cc7791.png
    • Embed this notice
      Dire Sock :verified: (diresock@freespeechextremist.com)'s status on Thursday, 25-Jan-2024 02:04:14 JST Dire Sock :verified: Dire Sock :verified:
      in reply to
      • LukeAlmighty 🇨🇿
      @LukeAlmighty @Mr_NutterButter The idea is to create faux transparency and blend textures with a fraction of the strain on the GPU.
      Barbaric... I guess a little, I don't mind it as much, but it's not good, for sure.
      The performance it saves though, can't be ignored, it's just too good, and some people don't mind, so it will be used.
      With large enough resolution the issue it mitigated, so get used to it, sorry.
      In conversation Thursday, 25-Jan-2024 02:04:14 JST permalink
    • Embed this notice
      LukeAlmighty 🇨🇿 (lukealmighty@gameliberty.club)'s status on Thursday, 25-Jan-2024 02:08:53 JST LukeAlmighty 🇨🇿 LukeAlmighty 🇨🇿
      in reply to
      • Dire Sock :verified:

      @diresock @Mr_NutterButter
      This game literally offered higher then 100% render size. I think it even could go up to 400%. And I tried everything I could, but a static mesh is a fucking static mesh. The game is just fucked.

      In conversation Thursday, 25-Jan-2024 02:08:53 JST permalink
    • Embed this notice
      Dire Sock :verified: (diresock@freespeechextremist.com)'s status on Thursday, 25-Jan-2024 02:08:54 JST Dire Sock :verified: Dire Sock :verified:
      in reply to
      • LukeAlmighty 🇨🇿
      @LukeAlmighty @Mr_NutterButter Try tweaking the settings, maybe it will help, antialiasing might do the trick.

      I have the same issue with temporal antialiasing and motion blur, can't tolerate either.
      In conversation Thursday, 25-Jan-2024 02:08:54 JST permalink
    • Embed this notice
      LukeAlmighty 🇨🇿 (lukealmighty@gameliberty.club)'s status on Thursday, 25-Jan-2024 02:10:17 JST LukeAlmighty 🇨🇿 LukeAlmighty 🇨🇿
      in reply to
      • Dire Sock :verified:

      @diresock @Mr_NutterButter
      *And the reason, why I didn't even bother with FF7 remake, even though it has Tifa.

      In conversation Thursday, 25-Jan-2024 02:10:17 JST permalink
    • Embed this notice
      Dire Sock :verified: (diresock@freespeechextremist.com)'s status on Thursday, 25-Jan-2024 02:23:55 JST Dire Sock :verified: Dire Sock :verified:
      in reply to
      • LukeAlmighty 🇨🇿
      @LukeAlmighty @Mr_NutterButter Correction: It has small tits, covered up, Sharia compliant Tifa.
      In conversation Thursday, 25-Jan-2024 02:23:55 JST permalink
      LukeAlmighty 🇨🇿 likes this.

Feeds

  • Activity Streams
  • RSS 2.0
  • Atom
  • Help
  • About
  • FAQ
  • TOS
  • Privacy
  • Source
  • Version
  • Contact

GNU social JP is a social network, courtesy of GNU social JP管理人. It runs on GNU social, version 2.0.2-dev, available under the GNU Affero General Public License.

Creative Commons Attribution 3.0 All GNU social JP content and data are available under the Creative Commons Attribution 3.0 license.