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  1. Embed this notice
    :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans: (allison@hidamari.apartments)'s status on Sunday, 21-Jan-2024 08:11:56 JST :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans:
    @nyoom C++ tbh, I doubt most studios even let you touch crablang
    In conversation Sunday, 21-Jan-2024 08:11:56 JST from hidamari.apartments permalink
    • Embed this notice
      Sexy Moon (moon@shitposter.club)'s status on Sunday, 21-Jan-2024 08:22:07 JST Sexy Moon Sexy Moon
      in reply to
      @allison @nyoom whats an actually-good game dev language
      In conversation Sunday, 21-Jan-2024 08:22:07 JST permalink
    • Embed this notice
      :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans: (allison@hidamari.apartments)'s status on Sunday, 21-Jan-2024 08:23:19 JST :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans:
      in reply to
      • Sexy Moon
      @Moon @nyoom depends who you ask
      In conversation Sunday, 21-Jan-2024 08:23:19 JST permalink
    • Embed this notice
      Sexy Moon (moon@shitposter.club)'s status on Sunday, 21-Jan-2024 08:23:28 JST Sexy Moon Sexy Moon
      in reply to
      @allison @nyoom well I'm asking you
      In conversation Sunday, 21-Jan-2024 08:23:28 JST permalink
    • Embed this notice
      :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans: (allison@hidamari.apartments)'s status on Sunday, 21-Jan-2024 08:24:12 JST :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans:
      in reply to
      • Sexy Moon
      @Moon @nyoom for substrate probably c still sad as it is to say
      In conversation Sunday, 21-Jan-2024 08:24:12 JST permalink
    • Embed this notice
      Sexy Moon (moon@shitposter.club)'s status on Sunday, 21-Jan-2024 08:24:46 JST Sexy Moon Sexy Moon
      in reply to
      @allison @nyoom that's fine, I'm totally capable of using C. I hate C++ with a passion though
      In conversation Sunday, 21-Jan-2024 08:24:46 JST permalink
    • Embed this notice
      :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans: (allison@hidamari.apartments)'s status on Sunday, 21-Jan-2024 08:25:37 JST :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans:
      in reply to
      • Sexy Moon
      @Moon @nyoom that being said you can carefully minimize it and keep it to the portions that are truly performance critical and do everything else in even interpreted puc-rio lua for most genres
      In conversation Sunday, 21-Jan-2024 08:25:37 JST permalink
    • Embed this notice
      :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans: (allison@hidamari.apartments)'s status on Sunday, 21-Jan-2024 08:26:06 JST :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans:
      in reply to
      • Sexy Moon
      @Moon @nyoom same I think everyone does tbh
      In conversation Sunday, 21-Jan-2024 08:26:06 JST permalink
    • Embed this notice
      Sexy Moon (moon@shitposter.club)'s status on Sunday, 21-Jan-2024 08:26:13 JST Sexy Moon Sexy Moon
      in reply to
      @allison @nyoom yeah I have heard that it's common to use Lua to script game events
      In conversation Sunday, 21-Jan-2024 08:26:13 JST permalink
    • Embed this notice
      opal hart (opal@ap.maladaptive.art)'s status on Wednesday, 24-Jan-2024 09:29:48 JST opal hart opal hart
      in reply to
      • Sexy Moon
      @Moon @nyoom @allison depends on the game
      In conversation Wednesday, 24-Jan-2024 09:29:48 JST permalink
      Sexy Moon and :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans: like this.

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