I collect these. I call them "design in the wild" where end users fix design mistakes on their own. It's a bit shocking how often this happens. Think of how bad it has to be to reach this point. #ux
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Scott Jenson (scottjenson@social.coop)'s status on Thursday, 04-Jan-2024 03:27:25 JST Scott Jenson -
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Derek Caelin is writing a book (derek@social.coop)'s status on Thursday, 04-Jan-2024 03:27:24 JST Derek Caelin is writing a book @scottjenson This reminds me of Don Norman's "The Design Of Everyday Things" where he got stuck between two sets of glass doors that lacked clear signifiers on how to open them.
https://bookwyrm.social/book/5257/s/the-design-of-everyday-things
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Tim Chambers (tchambers@indieweb.social)'s status on Thursday, 04-Jan-2024 03:29:36 JST Tim Chambers @scottjenson I've seen a few examples like this, doors with handles that appear to be designed to be pulled, for doors that only push.
Or two-bin refuse containers that don't label which bin is for recycling and which is for pure trash.
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