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Clarissa the Dogcow :moof: (clarusplusplus@argon.city)'s status on Thursday, 21-Dec-2023 03:17:07 JST Clarissa the Dogcow :moof: -
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Clarissa the Dogcow :moof: (clarusplusplus@argon.city)'s status on Thursday, 21-Dec-2023 03:17:08 JST Clarissa the Dogcow :moof: (I should note that I don't know who NullPoEx is, and they don't represent eXoDOS. They're just a random YouTube commenter AFAIK. But still, gross.)
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Clarissa the Dogcow :moof: (clarusplusplus@argon.city)'s status on Thursday, 21-Dec-2023 03:17:10 JST Clarissa the Dogcow :moof: For the record, I'm actually in support of piracy-as-software-preservation for games that are no longer sold. But there are plenty of DOS games -- old and new -- that are still actively sold, and come pre-packaged with DOSBox so that you can run them.
eXoDOS contains the full registered and retail versions of Doom and Doom II, for crying out loud.
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Clarissa the Dogcow :moof: (clarusplusplus@argon.city)'s status on Thursday, 21-Dec-2023 03:17:11 JST Clarissa the Dogcow :moof: I saw this comment on a YouTube video about eXoDOS, and I find it really upsetting.
By their logic, my company's games are automatically "abandonware" the day they come out, because they're "no longer commercially viable" because Microsoft no longer "supports" MS-DOS
If I make a new NES game, does it automatically go in the "abandonware" bin?
Or better yet, let's say I made a Wii U game last decade. Should I lose my copyright on it because I decided not to port it to Switch?
Fuck this attitude
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