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  1. Embed this notice
    Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Tuesday, 19-Dec-2023 04:37:34 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️

    here's the 0A ("farm") tile: it turns out it's a mix of farms, ranches, and grain elevators.

    In conversation Tuesday, 19-Dec-2023 04:37:34 JST from digipres.club permalink

    Attachments


    1. https://digipres.club/system/media_attachments/files/111/593/047/618/935/590/original/3106c738590f5629.png
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Tuesday, 19-Dec-2023 04:37:20 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      god help me I don't want to have to write an extension to link ghidra and dosbox but that might be easier on my brain than figuring out this whole compression algorithm without being able to see all the RAM at once

      In conversation Tuesday, 19-Dec-2023 04:37:20 JST permalink
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Tuesday, 19-Dec-2023 04:37:21 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      who wants to play Railroad Tycoon on Memory Uninitialized World?

      In conversation Tuesday, 19-Dec-2023 04:37:21 JST permalink

      Attachments


      1. https://digipres.club/system/media_attachments/files/111/597/682/817/464/960/original/0384cb3d96019165.png

      2. https://digipres.club/system/media_attachments/files/111/597/682/988/480/954/original/bd932f44666496d2.png
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Tuesday, 19-Dec-2023 04:37:21 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      fun fact: because the saved game map files are the same format as PIC, you can swap them around. Want to build a railroad on Lenin's face? YOU CAN!

      In conversation Tuesday, 19-Dec-2023 04:37:21 JST permalink

      Attachments


      1. https://digipres.club/system/media_attachments/files/111/597/703/354/492/174/original/423cfcaf8594d18d.png

      2. https://digipres.club/system/media_attachments/files/111/597/703/817/267/925/original/c51486ac6e472e20.png
      GreenSkyOverMe (Monika) repeated this.
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Tuesday, 19-Dec-2023 04:37:22 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      yeah I'm randomly corrupting it, and this isn't any RLE. This is definitely some kind of LZ*-style compression

      In conversation Tuesday, 19-Dec-2023 04:37:22 JST permalink

      Attachments


      1. https://digipres.club/system/media_attachments/files/111/597/672/895/632/288/original/08fa69829da97412.png
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Tuesday, 19-Dec-2023 04:37:23 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      so what the heck

      In conversation Tuesday, 19-Dec-2023 04:37:23 JST permalink
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Tuesday, 19-Dec-2023 04:37:23 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      well I interestingly corrupted it

      In conversation Tuesday, 19-Dec-2023 04:37:23 JST permalink

      Attachments


      1. https://digipres.club/system/media_attachments/files/111/597/654/134/284/292/original/7dd936a8fa1252f2.png
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Tuesday, 19-Dec-2023 04:37:24 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      NOPE! I decoded (using my load-it-as-a-logo trick) the all-1 and all-2 tiles and got this. They're fully one color.

      In conversation Tuesday, 19-Dec-2023 04:37:24 JST permalink

      Attachments


      1. https://digipres.club/system/media_attachments/files/111/597/633/917/979/904/original/ca93e4990deaa1e2.png

      2. https://digipres.club/system/media_attachments/files/111/597/633/918/949/770/original/2b54ec40ca146ab3.png
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Tuesday, 19-Dec-2023 04:37:25 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      okay so a map of all the same tile results in an 83 byte file, which only varies in one byte (0x7) which is the specified byte that it's full of.

      In conversation Tuesday, 19-Dec-2023 04:37:25 JST permalink
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Tuesday, 19-Dec-2023 04:37:25 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      now the reason it's not smaller is that a map actually looks like this:

      It's a 320x200 pixel image, with only the top-left 256x192 actually used for the map. Most of those 83 bytes are probably encoding the rest of this area

      In conversation Tuesday, 19-Dec-2023 04:37:25 JST permalink

      Attachments


      1. https://digipres.club/system/media_attachments/files/111/597/626/569/589/893/original/4df29a04d87d90a1.png
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Tuesday, 19-Dec-2023 04:37:26 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      and done.

      I was so busy trying to use my HACKER SKILLS to realize I didn't need to

      In conversation Tuesday, 19-Dec-2023 04:37:26 JST permalink
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Tuesday, 19-Dec-2023 04:37:27 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      well my code was supposed to generate a world that's entirely water, but I got the 05 or 08 world. strange.

      In conversation Tuesday, 19-Dec-2023 04:37:27 JST permalink
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Tuesday, 19-Dec-2023 04:37:27 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      oh I'm a doofus.

      I was trying to hack the game to save a game where every tile is 01, so that it would be "pure" and not mixed 01 tiles and 01-spans.

      but I have already made the mixed map: I can just load it, and SAVE IT BACK OUT

      In conversation Tuesday, 19-Dec-2023 04:37:27 JST permalink
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Tuesday, 19-Dec-2023 04:37:28 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      MOV AL, 01
      MOV DI, [BP-6]
      MOV CX, 320
      REP STOSB

      that's 10 bytes.

      In conversation Tuesday, 19-Dec-2023 04:37:28 JST permalink
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Tuesday, 19-Dec-2023 04:37:29 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      so I need to write 256 bytes into RAM, without a pointer to it, in... 5 bytes.

      oh boy

      In conversation Tuesday, 19-Dec-2023 04:37:29 JST permalink
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Tuesday, 19-Dec-2023 04:37:29 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      okay maybe I can take out a function call
      that gives me like, 45 bytes. more than enough

      In conversation Tuesday, 19-Dec-2023 04:37:29 JST permalink
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Tuesday, 19-Dec-2023 04:37:30 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      it's possible the intermediate RLE is making this weirder than it should be. I should try hacking the map to be fully one type PRIOR to the intermediate RLE step

      In conversation Tuesday, 19-Dec-2023 04:37:30 JST permalink
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Tuesday, 19-Dec-2023 04:37:31 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      judging by how this works

      I think it might be writing data files in 47-bit chunks?

      In conversation Tuesday, 19-Dec-2023 04:37:31 JST permalink
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Tuesday, 19-Dec-2023 04:37:31 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      so, a datapoint:
      a map entirely full of 01 and a map entirely full of 02 are different by 4 bytes, scattered around the 5k file.

      In conversation Tuesday, 19-Dec-2023 04:37:31 JST permalink
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Tuesday, 19-Dec-2023 04:37:32 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      okay checked the rest (except rivers, because... no)

      so 05 and 08 are mines, 0a is farms/ranches/grain elevators, 0c is village/industries, 0e is cities and industries, and the rest (at least in 16 and under) are single-types.

      In conversation Tuesday, 19-Dec-2023 04:37:32 JST permalink
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Tuesday, 19-Dec-2023 04:37:33 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      villages are also paper mills, stock yards, factories, and food proc.

      In conversation Tuesday, 19-Dec-2023 04:37:33 JST permalink

      Attachments


      1. https://digipres.club/system/media_attachments/files/111/593/065/243/217/958/original/8d260d35684d9dff.png
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Tuesday, 19-Dec-2023 04:37:34 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      0b (foothills) are not special. set it to all 0b, and you really get all 0b

      In conversation Tuesday, 19-Dec-2023 04:37:34 JST permalink
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:03:53 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      anyway this is where I'm leaving it for now:

      stations are all rendered as Depots and the special industries/landings are all being located wrong. But that's a lot of progress!

      In conversation Sunday, 07-Jan-2024 12:03:53 JST permalink

      Attachments


      1. https://digipres.club/system/media_attachments/files/111/684/927/227/237/961/original/c5107de747f1ff81.png
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:04:43 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      they store the type of the station outside of the tracks list, which is weird. annoying.

      In conversation Sunday, 07-Jan-2024 12:04:43 JST permalink
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:05:19 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      gah.

      There's 4 types of stations: and three types of stations in the tiles.

      these fuckers generate one of the 4 variants at runtime

      In conversation Sunday, 07-Jan-2024 12:05:19 JST permalink
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:05:37 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      yeah it seems to basically draw the regular track, but it offsets it tangent to the track direction.

      2 pixels in each direction

      In conversation Sunday, 07-Jan-2024 12:05:37 JST permalink
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:05:47 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      yeah I can't fully decode this (TOO PLANAR) but I'm pretty sure there's no doubled tiles here. it generates them when it draws the double-tracks

      In conversation Sunday, 07-Jan-2024 12:05:47 JST permalink
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:05:57 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      I thought I might could cheat and just pull the generated tiles from RAM but I forgot, this is EGA: it's PLANAR

      In conversation Sunday, 07-Jan-2024 12:05:57 JST permalink
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:06:05 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      oh god

      you can have double tracks, right?
      but where are the tiles for the double tracks stored?

      answer: NOWHERE! they get generated at runtime!

      In conversation Sunday, 07-Jan-2024 12:06:05 JST permalink
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:06:14 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      completely normal train layout

      In conversation Sunday, 07-Jan-2024 12:06:14 JST permalink

      Attachments


      1. https://digipres.club/system/media_attachments/files/111/684/672/686/878/635/original/6422c876fdf9fb25.png
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:06:21 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      found another bug:

      the game doesn't use the same bridge logic for AI players as the human player. This means that they can make really really long bridges

      In conversation Sunday, 07-Jan-2024 12:06:21 JST permalink

      Attachments


      1. https://digipres.club/system/media_attachments/files/111/684/629/124/870/824/original/d047297d35b611f5.png
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:06:26 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      gah this is weird.
      the tracks tilesheet is 20x20, right?
      but the rest of the tiles are 16x16.

      In conversation Sunday, 07-Jan-2024 12:06:26 JST permalink
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:06:30 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      anyway I have touched that shit yet, but I finished up the ocean stuff:

      In conversation Sunday, 07-Jan-2024 12:06:30 JST permalink

      Attachments


      1. https://digipres.club/system/media_attachments/files/111/684/464/184/690/404/original/7da4d632b8fce25c.png
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:06:36 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      meaning my individual per-tile work isn't helping. fuck.

      I'm gonna need to either do a LOT of testing with variations... or find the code. Either are going to be hard

      In conversation Sunday, 07-Jan-2024 12:06:36 JST permalink
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:06:40 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      but I don't think this is actually how the game works. I think it's more like there's a single running accumulator which affects ALL types of special tiles.

      In conversation Sunday, 07-Jan-2024 12:06:40 JST permalink
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:06:43 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      so I think I've fundamentally misunderstood how this works.

      my theory was that a given tile would default to a standard thing, but then it would pick a secondary thing depending on where it is on the map. Things like "every 6th tile can be a coal mine".

      In conversation Sunday, 07-Jan-2024 12:06:43 JST permalink

      Attachments

      1. No result found on File_thumbnail lookup.
        http://works.my/
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:06:48 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      okay I think I've found a problem.
      I can generate single-tile maps and they work exactly the same in my renderer

      but then I render a real map and a bunch of things are misaligned

      In conversation Sunday, 07-Jan-2024 12:06:48 JST permalink
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:06:52 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      okay I have a HALF RIVER WORLD, which does load properly.

      In conversation Sunday, 07-Jan-2024 12:06:52 JST permalink

      Attachments


      1. https://digipres.club/system/media_attachments/files/111/684/345/238/268/390/original/b883a650457c98a2.png
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:06:56 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      hmm. I can't load up the riverworld (damn you Philip José Farmer!) because it hangs the game

      In conversation Sunday, 07-Jan-2024 12:06:56 JST permalink
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:07:00 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      uh oh. there's some incorrectly placed blocks

      In conversation Sunday, 07-Jan-2024 12:07:00 JST permalink

      Attachments


      1. https://digipres.club/system/media_attachments/files/111/684/271/889/341/018/original/fa5e242d110a7759.png

      2. https://digipres.club/system/media_attachments/files/111/684/272/059/424/591/original/b92759f0cd613836.png
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:07:03 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      wow. the river layout code worked first try! I'm a better programmer than I thought.

      The "landing"s aren't working yet though, because I don't know how they work. Some rivers are picked to be Landings instead of Rivers. Why? no idea

      In conversation Sunday, 07-Jan-2024 12:07:03 JST permalink

      Attachments


      1. https://digipres.club/system/media_attachments/files/111/684/263/692/301/084/original/a70519268b5e6576.png
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:07:05 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      I of course mean these 4 stray pixels.

      whatta heck

      In conversation Sunday, 07-Jan-2024 12:07:05 JST permalink

      Attachments


      1. https://digipres.club/system/media_attachments/files/111/684/220/914/078/104/original/d2c64927eb97a6ed.png
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:07:07 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      this is terrible. did you even pay attention to what you were making, Sidney?

      In conversation Sunday, 07-Jan-2024 12:07:07 JST permalink

      Attachments


      1. https://digipres.club/system/media_attachments/files/111/684/217/682/006/053/original/a55ecfd8bc2059be.png
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:07:10 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      okay I gave up and just stuck the list of known positions into the script.

      Here it is with 0xA (Farms/Grain/Ranch) added

      In conversation Sunday, 07-Jan-2024 12:07:10 JST permalink

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      1. https://digipres.club/system/media_attachments/files/111/684/151/917/992/206/original/e9ce08f441eb1596.png
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      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:07:11 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      (0, 118), (1, 137), (2, 156), (3, 175), (8, 14), (9, 33), (10, 52), (11, 71), (12, 90), (13, 109), (14, 128), (15, 147), (16, 166), (17, 185), (21, 5), (22, 24),

      what kind of pattern even is this

      In conversation Sunday, 07-Jan-2024 12:07:11 JST permalink
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      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:07:13 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      okay. regenerated.
      197 grains, 196 livestock.

      In conversation Sunday, 07-Jan-2024 12:07:13 JST permalink
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      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:07:14 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      I ran it again... and it didn't work. FUCK

      In conversation Sunday, 07-Jan-2024 12:07:14 JST permalink
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      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:07:15 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      ARGH this process already takes 15 minutes to run and now I need to fix it by slowing it down more

      In conversation Sunday, 07-Jan-2024 12:07:15 JST permalink
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      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:07:16 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      yeah look.

      two cursors. that's not right.

      In conversation Sunday, 07-Jan-2024 12:07:16 JST permalink

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      1. https://digipres.club/system/media_attachments/files/111/683/857/743/470/555/original/f07563b12774967f.png
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      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:07:17 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      FUCK

      my recognition is right.

      my screenshots were NOT.

      I think my program was taking screenshots while the game was still redrawing the screen, and so it got partial map updates

      In conversation Sunday, 07-Jan-2024 12:07:17 JST permalink

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      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:07:18 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      FUCK something in my recognition is wrong. Those numbers are not correct

      In conversation Sunday, 07-Jan-2024 12:07:18 JST permalink
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      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:07:19 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      okay I have now similar-image recognized my 1324 screenshots.
      There are apparently 347 positions where grain mills can spawn, and 353 locations where livestock farms can spawn.

      now here's the real question: do I figure out the pattern? or do I just stuff that list into my script?

      In conversation Sunday, 07-Jan-2024 12:07:19 JST permalink
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      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:07:23 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      I have taken 1,324 screenshots. that should help.

      In conversation Sunday, 07-Jan-2024 12:07:23 JST permalink
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      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:07:24 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      You ever stay up until 5:30 am and you're really really tired but you also kinda want to write some image-recognition code to extract Railroad Tycoon maps from the game?

      In conversation Sunday, 07-Jan-2024 12:07:24 JST permalink
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      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:07:25 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      anyway here's my partial rendering of a full Railroad Tycoon map. All unhandled tiles (4, 9, A, C, D) are in black.

      In conversation Sunday, 07-Jan-2024 12:07:25 JST permalink

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      1. https://digipres.club/system/media_attachments/files/111/674/204/034/600/870/original/e577c06cc90a6b3e.png
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      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:07:26 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      ugh. I'm gonna have to write some hacky code to explore the map and figure out what tiles are at what locations. that's gonna be a pain.

      In conversation Sunday, 07-Jan-2024 12:07:26 JST permalink
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      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:07:27 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      so I figured out the patterns of the tile types 5 and 8 (they're identical!) and E (it repeats vertically every 32 vertical tiles and pretends the map is 205 tiles tall) but tile 0xA is kicking my ass.

      it's... weird. like I think it might be repeating every... 224 tiles? or 219, depending on how tall it thinks the map is?

      In conversation Sunday, 07-Jan-2024 12:07:27 JST permalink

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      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:07:28 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      also, my trans agenda has apparently sunk the city of Redding, CA.

      In conversation Sunday, 07-Jan-2024 12:07:28 JST permalink
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      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:07:29 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      if you go into the game to see what's what, it turns out the blue is clear land, the pink is ocean, and the white is mountains

      In conversation Sunday, 07-Jan-2024 12:07:29 JST permalink

      Attachments


      1. https://digipres.club/system/media_attachments/files/111/633/267/111/900/072/original/b46a81e3e307615f.png

      2. https://digipres.club/system/media_attachments/files/111/633/267/112/739/948/original/b9d703fdf79aba89.png
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      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:07:30 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      There we go. The trans-continental railroad tycoon.

      In conversation Sunday, 07-Jan-2024 12:07:30 JST permalink

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      1. https://digipres.club/system/media_attachments/files/111/633/250/842/446/333/original/a7bddd20764b1d10.png
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      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:07:31 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      I love that it's 2023 and I just did "copy *.* A:" like it's 1981.

      DOS is forever. DOS will never die

      In conversation Sunday, 07-Jan-2024 12:07:31 JST permalink

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      1. https://digipres.club/system/media_attachments/files/111/633/194/921/961/747/original/5332f4e572634e28.png
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      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:07:32 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      and another.
      I even tried on a different disk.
      HOW MANY FLOPPIES ARE GONNA DIE ON MY TODAY?

      In conversation Sunday, 07-Jan-2024 12:07:32 JST permalink
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      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:07:32 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      I grabbed another random floppy disk and it turns out it has been formatted with NTFS.

      In conversation Sunday, 07-Jan-2024 12:07:32 JST permalink
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      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:07:33 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      MY FLOPPY DISK HAS DEVELOPED A BAD TRACK ZERO?

      TRANSPHOBIA!

      In conversation Sunday, 07-Jan-2024 12:07:33 JST permalink
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      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:07:34 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      turns out the copyright notice is 63 bytes long

      In conversation Sunday, 07-Jan-2024 12:07:34 JST permalink
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      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:07:35 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      I need to figure out where to stuff 60 bytes of VGA manipulation code though, my existing solution is kinda DOSBox-specific

      In conversation Sunday, 07-Jan-2024 12:07:35 JST permalink
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      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:07:36 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      now I just need to write this onto a floppy disk (or two) so I can take it down to my pentium and get a picture on a CRT monitor

      In conversation Sunday, 07-Jan-2024 12:07:36 JST permalink
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      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:07:37 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      but there we go.
      There's my pink. Just needed to use the VGA registers instead of the EGA registers

      In conversation Sunday, 07-Jan-2024 12:07:37 JST permalink

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      1. https://digipres.club/system/media_attachments/files/111/632/951/977/565/329/original/34e2798389309d15.png
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      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:07:37 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      there we go. Using my patches to pic2png/png2pic and modifying EGRAPHICS.EXE to program the colors differently and a minor fix to the GAME.EXE file to send post-processed colors instead of the default ones...

      BEHOLD: THE Trans(continental) Railroad Tycoon!

      In conversation Sunday, 07-Jan-2024 12:07:37 JST permalink

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      1. https://digipres.club/system/media_attachments/files/111/633/005/702/980/656/original/8be0f60171451511.png
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      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:07:38 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      THAT WAS THE WRONG INDEX OH GOD

      In conversation Sunday, 07-Jan-2024 12:07:38 JST permalink

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      1. https://digipres.club/system/media_attachments/files/111/632/930/987/324/774/original/47313786db370598.png
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      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:07:39 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      it helps if you don't have your DOSBox set to emulate an EGA card, I'm sure

      In conversation Sunday, 07-Jan-2024 12:07:39 JST permalink
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      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:07:40 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      so one way I could fix this is to stay in mode 0D (320x200x16) but use the VGA palette registers instead of the EGA registers.
      That'd lose the compatibility with EGA, but it's 2023, I don't think I need to worry TOO hard about that.

      In conversation Sunday, 07-Jan-2024 12:07:40 JST permalink
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      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:07:41 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      there's my pink!
      it's just rendering completely incorrectly because I'm in color mode 10 instead of 0D, so I'm seeing WAY more than I should and things are kinda terrible and different.

      In conversation Sunday, 07-Jan-2024 12:07:41 JST permalink

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      1. https://digipres.club/system/media_attachments/files/111/632/888/133/454/503/original/0bb079f832a9b578.png
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      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:07:42 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      yeah that's fine

      In conversation Sunday, 07-Jan-2024 12:07:42 JST permalink

      Attachments


      1. https://digipres.club/system/media_attachments/files/111/632/881/932/168/441/original/3ba8903c4fdd0091.png

      2. https://digipres.club/system/media_attachments/files/111/632/882/456/273/675/original/59ccec33ba30ecef.png
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      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:07:43 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      ah-ha! I found a hint:
      EGA apparently only supports color remapping in 350-line mode!

      In conversation Sunday, 07-Jan-2024 12:07:43 JST permalink
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      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:07:45 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      ugh. maybe the mod register has the shift register turned off? that supposedly enables "CGA graphics mode" which might mean 16-colors only.

      unfortunately that's a read-only register

      In conversation Sunday, 07-Jan-2024 12:07:45 JST permalink
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      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:07:47 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      that grey color is color index 07: so it's acting like it's truncating the high-bits.

      In conversation Sunday, 07-Jan-2024 12:07:47 JST permalink
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      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:07:49 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      it's in EGA/VGA video mode 0D: that's 320x200, 16 colors, 8 pages.
      I don't know why it'd be interpreting my colors as weird alternative things

      In conversation Sunday, 07-Jan-2024 12:07:49 JST permalink
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      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:07:53 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      but instead of a pink color for index 1, I'm getting grey. AAAAAA grey.

      In conversation Sunday, 07-Jan-2024 12:07:53 JST permalink
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      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:07:56 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      I don't get it.
      I'm using the following:
      INP 0x3CA; Clear 3c0 index
      OUTP 0x3C0, 01 ; set 3c0 index to 1
      OUTP 0x3C0, 0x27 ; set palette entry 1 to 0x27: 100111: blue/green/red on, secondary red on. This should result in color FFAAAA: a pink.

      INP 0x3CA
      OUTP 0x3C0, 0x20 ; re-enable video

      In conversation Sunday, 07-Jan-2024 12:07:56 JST permalink
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      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:08:00 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      it's still not working. I think something deeply fucky is happening inside my virtual VGA card that's making it not properly set EGA colors.

      In conversation Sunday, 07-Jan-2024 12:08:00 JST permalink
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      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:08:03 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      Turning off the color-shifting logic makes the intro a bit uglier

      In conversation Sunday, 07-Jan-2024 12:08:03 JST permalink

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      1. https://digipres.club/system/media_attachments/files/111/632/636/323/825/218/original/2bd9860462257ab2.png
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      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:08:07 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      this translation means the actual colors end up being:
      00 01 02 03 04 00 06 07 10 11 12 13 14 15 16 17

      I don't know why they didn't want to use that last color slot.

      In conversation Sunday, 07-Jan-2024 12:08:07 JST permalink
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      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:08:10 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      that list, btw, is the following:
      00 01 02 03 04 00 06 07 08 09 0A 0B 0C 0D 0E 0F

      COLOR 5 KNOWS WHAT IT FUCKING DID

      In conversation Sunday, 07-Jan-2024 12:08:10 JST permalink
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      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:08:13 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      so the EGA/VGA driver handles colors in a weird way: The main EXE passes a list of 16 colors, and then the driver does this to all of them:

      ((x&0xF)+8)&0x17

      why not JUST CHANGE THE LIST OF COLORS YOU TELL IT TO SET?

      In conversation Sunday, 07-Jan-2024 12:08:13 JST permalink
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      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:08:14 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      I'm sure that's fine

      In conversation Sunday, 07-Jan-2024 12:08:14 JST permalink

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      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:08:18 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      ugh. so the palette-setup call is into an external overlay and called from an internal overlay.

      I hate 16bit DOS programming

      In conversation Sunday, 07-Jan-2024 12:08:18 JST permalink
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      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:08:20 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      bah. dosbox doesn't let me set breakpoints on io ports.

      WHY NOT?

      In conversation Sunday, 07-Jan-2024 12:08:20 JST permalink
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      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:08:22 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      as well as put this code online and make a pull request.

      but all that can wait. it's 11pm and I've been working on this project for A WEEK and my brain hurts

      In conversation Sunday, 07-Jan-2024 12:08:22 JST permalink
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      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:08:22 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      time to close every tab and program I have open.
      it's over. I won.
      all that's left is bookkeeping

      In conversation Sunday, 07-Jan-2024 12:08:22 JST permalink
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:08:23 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      so I need to do some stuff to modify this to not write PNG files but instead write binary files I can easily parse, and then I need to reverse engineer the algorithm for handling the weird tiles, where what they are depends on their position

      In conversation Sunday, 07-Jan-2024 12:08:23 JST permalink
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      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:08:25 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      this thread has been going for a week and I finally got the result I needed and the answer has been sitting in a github repo since 2018!

      In conversation Sunday, 07-Jan-2024 12:08:25 JST permalink
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:08:25 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      (okay not really. I had to modify the code, and the modifications were only possible using what I learned over this week)

      In conversation Sunday, 07-Jan-2024 12:08:25 JST permalink
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:08:26 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      And it works. We have decoding of Railroad Tycoon MAP files!

      In conversation Sunday, 07-Jan-2024 12:08:26 JST permalink

      Attachments


      1. https://digipres.club/system/media_attachments/files/111/617/073/298/508/433/original/7e32fe47cf6c19db.png
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:08:27 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      well it's not decoding it exactly right, but it's... close?

      In conversation Sunday, 07-Jan-2024 12:08:27 JST permalink

      Attachments


      1. https://digipres.club/system/media_attachments/files/111/616/944/725/439/172/original/ad27857815ad3d87.png
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:08:28 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      SID MEIER'S RAILROAD TYCOON VIOLATED THE UNISYS GIF PATENT

      In conversation Sunday, 07-Jan-2024 12:08:28 JST permalink
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:08:29 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      it's LZW! the same one that powers GIF

      In conversation Sunday, 07-Jan-2024 12:08:29 JST permalink
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:08:30 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      and you know WHY that's a big deal?

      THERE'S TOOLS THAT CAN EXTRACT COVERT ACTION FILES!

      In conversation Sunday, 07-Jan-2024 12:08:30 JST permalink
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:08:30 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      https://github.com/jarikomppa/covert_action

      In conversation Sunday, 07-Jan-2024 12:08:30 JST permalink

      Attachments

      1. Domain not in remote thumbnail source whitelist: opengraph.githubassets.com
        GitHub - jarikomppa/covert_action: Sid Meier's Covert Action (1990) modding tools
        Sid Meier's Covert Action (1990) modding tools. Contribute to jarikomppa/covert_action development by creating an account on GitHub.
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:08:31 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      made a BIG discovery:

      the labs.PIC file in railroad tycoon is identical to the one in Covert Action, released by Microprose the same year.

      In conversation Sunday, 07-Jan-2024 12:08:31 JST permalink
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:08:32 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      and there's again an interesting pattern at 9-bits wide.

      In conversation Sunday, 07-Jan-2024 12:08:32 JST permalink

      Attachments


      1. https://digipres.club/system/media_attachments/files/111/616/788/161/103/198/original/dcc91a7f50da58ee.png
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:08:33 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      okay it only appears in my super-compressed files. not in the semi-compressed ones or the regular compressed files.

      so it's probably nothing. sadly.

      In conversation Sunday, 07-Jan-2024 12:08:33 JST permalink

      Attachments


    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:08:33 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      okay so I've done an interesting experiment: I turned off the RLE.

      So the fully-compressed max-RLE version of the file is 83 bytes.
      Turning off RLE means that the intermediate compression is just 01 for 64,000 times.
      So how big is the output file, given that a standard map is something like 13k?

      it's 423 bytes!

      In conversation Sunday, 07-Jan-2024 12:08:33 JST permalink

      Attachments


    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:08:34 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      I've gotten weirder and I tried dumping a compressed map into a bitmap renderer, and there's a suspicious pattern at 9-bits wide.

      is this a 9-bits-per-element format? why would you do this, sidney?

      In conversation Sunday, 07-Jan-2024 12:08:34 JST permalink

      Attachments


    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:08:35 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      I haven't written an x86 emulator since... oh yeah the last time I tried to reverse engineer a compression algorithm

      In conversation Sunday, 07-Jan-2024 12:08:35 JST permalink
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:08:36 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      maybe I just need to write an x86 emulator

      like you do

      In conversation Sunday, 07-Jan-2024 12:08:36 JST permalink
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:08:37 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      although it's amusing when you see code like:
      MOV BX, AX
      ADD BX, AX
      ADD BX, AX
      SHL BX, 1
      MOV AX, word ptr[BX+4]

      to read data from AX*6+4.

      like come on, x86. don't you have a way to do a multiplication+addition pointer interdirected read in a single instruction? you're losing your touch!

      In conversation Sunday, 07-Jan-2024 12:08:37 JST permalink
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:08:37 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      it probably does but this code is targeting 8086 so it couldn't use it yet

      In conversation Sunday, 07-Jan-2024 12:08:37 JST permalink
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:08:38 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      it's physically impossible to stare at x86 code for long without wanting to design a RISC architecture

      because good lord

      In conversation Sunday, 07-Jan-2024 12:08:38 JST permalink
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:08:39 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      ahh I've hit another function where ghidra has decided it can no longer rename variables
      that certainly helps me reverse this shit! I have to remember what uVar5 means

      In conversation Sunday, 07-Jan-2024 12:08:39 JST permalink
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:08:40 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      this debugger needs a "step backwards" command

      In conversation Sunday, 07-Jan-2024 12:08:40 JST permalink
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:08:41 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      I do not have a smart brain, I have a clever brain. they are not the same. and this is annoyingly one problem I can't clever may way around

      In conversation Sunday, 07-Jan-2024 12:08:41 JST permalink
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:08:42 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      and I have EXACTLY the wrong kind of brain to be any good at that. my brain is optimized for "let's take a different route and avoid the long slog"

      In conversation Sunday, 07-Jan-2024 12:08:42 JST permalink
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:08:43 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      compression is the ultimate "you stare at this code until you understand it. good fucking luck"
      and you can't avoid it. you just have to

      In conversation Sunday, 07-Jan-2024 12:08:43 JST permalink
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:08:44 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      I am a fucking MASTER at finding shortcuts. I have endless tools and tricks and "I know a guy"s and research methods and everything. I can get out of just about any work I supposedly need to do, by doing things in a different way.

      not compression.

      In conversation Sunday, 07-Jan-2024 12:08:44 JST permalink
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:08:46 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      that's one of the problems with being a game hacker: you don't use "good" solutions. you might try editing the RAM of your program from an external program. and once you realize you can do that, you realize you can use it everywhere

      In conversation Sunday, 07-Jan-2024 12:08:46 JST permalink
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:08:46 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      here's why I hate reversing compression code:

      there's no shortcuts.

      In conversation Sunday, 07-Jan-2024 12:08:46 JST permalink
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:08:47 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      I think I'm gonna try abusing external memory reading into letting me watch the "dictionary" array through the course of a compression. that might tell me some interesting info

      In conversation Sunday, 07-Jan-2024 12:08:47 JST permalink
    • Embed this notice
      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:08:48 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      it's kinda telling about how my brain works that I keep running into reverse engineering projects that stall out with "to continue, I need to write my own debugger for the platform I'm targeting"

      In conversation Sunday, 07-Jan-2024 12:08:48 JST permalink
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      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:08:49 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      basically I need to watch the input buffer, the output buffer, about 15 random global variables, the half dozen or so local variables across 4 functions, and then a 768 byte dictionary

      In conversation Sunday, 07-Jan-2024 12:08:49 JST permalink
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      Alice Averlong🏳️‍⚧️ (foone@digipres.club)'s status on Sunday, 07-Jan-2024 12:08:50 JST Alice Averlong🏳️‍⚧️ Alice Averlong🏳️‍⚧️
      in reply to

      I might just write my own debugger. the dosbox one is slightly terrible.

      In conversation Sunday, 07-Jan-2024 12:08:50 JST permalink

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