#WozADay: High Orbit (1982)
I only now realized you’re supposed to be controlling the *crosshairs* of a spaceship from a first-person perspective, not the spaceship itself from a third-person perspective, so now some things actually make sense,
#WozADay: High Orbit (1982)
I only now realized you’re supposed to be controlling the *crosshairs* of a spaceship from a first-person perspective, not the spaceship itself from a third-person perspective, so now some things actually make sense,
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