META? No one cared about that. Wasting time? That was why you were playing the game. Builds? What ever you feel like. Learning? Lol, figure it out as you go!
These things only existed inside of try hard raiding communities and tournament settings. Which, were walled away, where no one could see them.
Early mmos, were big, and empty, but if you ran across another player, you would stop and talk to each other. Sometimes you would team up to help each other with what ever was going on.
Parties, and groups and guided formed naturally. And, there was so much respect. I can't even remember a single instance of someone being bullied to "play a more efficient build" or to learn how to do something. If you wiped, you wiped, it was a lot of fun.
Team games were a little different, people would trickle into a room, and you would play with how ever many people showed up, and switch the teams up to try and balance them. If things were imbalanced, it was okay, it was just as much fun, to hold out against a superior force as it was to have a balanced match. Actually, it was more fun to have a challenge.
In both team games and mmos, people would ALWAYS switch to the perceived weaker side.
All that changed with automatic match making, MMR, and pro-streamers guiding "how to play."
The reasons to play have been changed, fun has been re-quantified into "winning", you don't find friends, you insta-queue into a group where no one talks and you'll never see them again. And, people don't even know they are trapped in a toxic nightmare.
@hazlin My first MMO was Runescape and I definitely liked the social and economy elements in that game more than the actual combat. It's just that the people who kept playing the game, and were the most vocal seemed to be the tryhard pvm and pvp players, so that's what the developers focused on. FBmj1VGWUAEG75O.jfif
@LukeAlmighty It helps a lot if you make up your own goals and rules for newer games :D (also with older games, lol it always helps.)
Uhh, obviously this doesn't help much with newer MMOs, and team games. Something like FF14 is designed to prevent deviation in game play. And something like dota2 or overwatch, it is your fellow players that prevent you from finding a fun style to play.
Choosing a lower difficulty while role playing a knight, with perma death, improves almost all games for me xD Suddenly I feel like reading all the text, evaluating the environment. Am I the good guy? Playing slowly and carefully is the most fun for me.