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    pyrex (pyrex@dragon.style)'s status on Saturday, 04-Nov-2023 03:02:08 JST pyrex pyrex

    A friend sent me this study on portrayals of mental illness in AAA video games.

    To summarize:

    - Identifiable portrayals of mental illness were, in all but one case, neutral or negative.
    - Portrayals of mental health _outcomes_ were basically always negative.
    - Mental health treatment was rarely portrayed at all and typically portrayed as ineffective.
    - Schizophrenia-like illness was the most popular to portray, and schizophrenic people in games are usually violent.
    - You are usually allowed to kill the mentally ill people.

    That's pretty horrible!!!!!!!

    Here's the study! (https://www.frontiersin.org/articles/10.3389/fpsyt.2022.967992/full)

    In conversation Saturday, 04-Nov-2023 03:02:08 JST from dragon.style permalink

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    1. Domain not in remote thumbnail source whitelist: www.frontiersin.org
      Depiction of mental illness and psychiatry in popular video games over the last 20 years
      Video games represent a rapidly growing media form that is a daily activity for many youths. So far, only a little attention has been paid to the portrayal of mental illnesses and psychiatric intervention within them. In our research, we explored the best-selling video games released between 2002–2021 in order to analyse these representations. We came to the conclusion that approximately 1 out of 10 popular games attempts to portray symptoms of mental illness – with a majority of 75% of them in a negative and stereotypical way. Despite the majority of mental illness depiction in popular video games being negative, there are mounting reports that certain representations have a positive impact on their player bases. Further studies are required, as to how much videogames influence the player's attitude toward this topic.
    • Haelwenn /элвэн/ :triskell: likes this.

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