i think if this becomes a serious enough of a thing then i might write a "electronic music production for programmers who can read sheet music and know what an FFT is" post
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doll! (hierarchon@inherently.digital)'s status on Friday, 13-Oct-2023 15:04:30 JST doll! -
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doll! (hierarchon@inherently.digital)'s status on Friday, 13-Oct-2023 15:04:29 JST doll! for 1: "fuck around and try to match what you hear the hard way, learn what various effects sound like"
for 3: "it's not a strictly well-defined problem; the FFT is only defined over a temporal interval, and changing the interval changes the resulting FFT since the song changes over time"
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wlo (wizard@xyzzy.link)'s status on Friday, 13-Oct-2023 15:04:29 JST wlo @hierarchon the day a good open source time stretching algorithm is available is the day that open source audio production and engineering becomes a reality -
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doll! (hierarchon@inherently.digital)'s status on Friday, 13-Oct-2023 15:04:30 JST doll! "how do i learn given that basically nobody publishes their DAW files, only the final results or at most stems"
"you may have to sacrifice some of your open source purity"
"why is it hard to time-stretch things from a technical perspective"
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wlo (wizard@xyzzy.link)'s status on Friday, 13-Oct-2023 15:04:39 JST wlo @hierarchon
some background on 1: splice tried to introduce git for producers, but it ended up sucking a lot and nobody really uses it aside from the ability to get plugins for cheaper than they cost to buy outright
producers never had a good way to share DAW files, but the laregly proprietary landscape of software means that even if one existed, they'd probably depend on other proprietary applications that you don't have. there's very minimal attention given to reproducibility (at least in the sense of setting up a computing environment for it) in the music world, which is a huge shame.
2: an unfortunate reality. if open source people were less concerned with their neat tools and more concerned with making things that actually sound good in the end, i think we'd have it a lot better. there are lots of good free audio programs, but not many whole DAWs. the ones that do exist suck compared to the proprietary options.
unfortunately, audio programming is very hard and niche.
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