Conversation
Notices
-
Embed this notice
The Unity thing is so bad on every level. At best it rips off game makers; it can be abused to screw game makers even worse; Unity implicitly admit that they didn't plan for this; their mitigation completely relies on their competence and good will; there is no reason to assume good will because a business will always want to charge you more not less, particularly where the circumstance is unclear, which is exactly the circumstance if you're arguing some downloads weren't "legitimate"; They are always going to believe a larger number were "legitimate" than you believe, because it benefits them, and only they have the power to verify it; and finally they were immediately awarded a better credit rating for adopting this scummy plan.
I hope their shitty company dies but they will probably make enough money doing this from giant games.
-
Embed this notice
@Moon Giant games?
Just doing some quick math: $0.20*1,000,000 installs = $200,000.00
Sure there's a "download threshold" I can't be bothered to look up, but they're going to make a killing of anything with a few millions installs, which are rare statistically, but statistics always work out for the house.
-
Embed this notice
@Moon it actually gets even scummier once you dig a little. one mobile dev company that inquired about this was assured they were exempt from the per-install pricing because they were using the "correct" ad service (called Iron-somethingorother, I forget). so on at least one level this entire shitshow is being directed to push Unity-engine mobile games -- far and away the lion's share of modern normie content -- to a specific ad supplier.
-
Embed this notice
@Moon Bad terms. Bad announcement. Bad trust system. Bad unilateral license replacement.
They've shown who they are, not for the first time (lol ironSource), but more clearly than ever.
I'm not going to sympathize with anyone who chooses to stay with this abusive partner going forward and happens to get burned when the screws tighten again and they have no escape plan. Sadly, I expect that there's going to be plenty of developers clinging to what they know.