> Also we believe that an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share.
“initial install-based fee” とあるけど。リセマラは initial じゃないし重複カウントされない可能性あるよね
> Also we believe that an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share.
“initial install-based fee” とあるけど。リセマラは initial じゃないし重複カウントされない可能性あるよね
ちゃんと正式なプランを確認するまではリセマラのインパクトはわからんで
https://mstdn.maud.io/@kelvin27315/111057110289962921
リセマラは重複カウント、アツい
Unity,開発者からの反発を受けて新料金プランを明らかに - GamesIndustry.biz Japan Edition
https://jp.gamesindustry.biz/article/2309/23091401/
> Unityのクリエイトサービス担当シニアバイスプレジデントであるMarc Whitten氏は,Axiosの取材に対し,料金が発生するのは最初のインストールのみだと断言した。
結局どっちなんだよ……
スナップショット (2023-09-13 00:13:29)
https://web.archive.org/web/20230913001329/https://forum.unity.com/threads/unity-plan-pricing-and-packaging-updates.1482750/
> Q: If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs?
> A: Yes. The creator will need to pay for all future installs. The reason is that Unity doesn’t receive end-player information, just aggregate data.
言ってること食い違っとるやんけ
開発者に負担を与える目的で悪用される可能性もあるから再考したらしく
> He hoped this would allay fears of "install-bombing," where an angry user could keep deleting and re-installing a game to rack up fees to punish a developer.
> But an extra fee will be charged if a user installs a game on a second device, say a Steam Deck after installing a game on a PC.
https://www.axios.com/2023/09/13/unity-runtime-fee-policy-marc-whitten
https://forum.unity.com/threads/unity-plan-pricing-and-packaging-updates.1482750/
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