I see very often when people discuss their issues with map design of DOOM II they tend to bring up Sandy Petersen a lot. Just saw it now again. "I feel like DOOM II has way more problems with level design than any other DOOM game. All those Sandy Petersen maps lmao." It's really strange to me considering Petersen actually made more maps for the first DOOM game than the second. 19 out of 27. 🤷
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Anatoly Shashkin💾 (dosnostalgic@mastodon.social)'s status on Sunday, 27-Aug-2023 02:56:57 JST Anatoly Shashkin💾 - narcolepsy and alcoholism :flag: likes this.
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narcolepsy and alcoholism :flag: (hj@shigusegubu.club)'s status on Sunday, 27-Aug-2023 02:59:06 JST narcolepsy and alcoholism :flag: @dosnostalgic yeah but Doom 1 has more Romero maps and those are all bangers, but even Doom 1 kinda gets worse with levels after first episode. -
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narcolepsy and alcoholism :flag: (hj@shigusegubu.club)'s status on Sunday, 27-Aug-2023 03:01:58 JST narcolepsy and alcoholism :flag: @dosnostalgic
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Anatoly Shashkin💾 (dosnostalgic@mastodon.social)'s status on Sunday, 27-Aug-2023 03:01:59 JST Anatoly Shashkin💾 Btw, Sandy Petersen's Quake maps are my absolute favorite of the entire game. Could have used a few less Spawns, but otherwise I feel like they are a pinnacle of Quake's otherworldly abstract architecture.
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御shp :blobshp: (shpuld@shpposter.club)'s status on Sunday, 27-Aug-2023 03:02:30 JST 御shp :blobshp: @hj @dosnostalgic and a lot of sandy maps in 1 are started by other people and finished by him narcolepsy and alcoholism :flag: likes this. -
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Daniil Baturin (dmbaturin@functional.cafe)'s status on Sunday, 27-Aug-2023 05:21:18 JST Daniil Baturin @hj @dosnostalgic Spawns... the optimal number of them is always a few less than there are.
narcolepsy and alcoholism :flag: likes this.