@deafferret @ovid ok yeah, I've used moose a lIttle, not sure what edition my OO Perl book is (again, bought as joke), but I think I saw Moose in it
I am kinda... anti bleeding edge, I like stable and boring.
But thanks!
@deafferret @ovid ok yeah, I've used moose a lIttle, not sure what edition my OO Perl book is (again, bought as joke), but I think I saw Moose in it
I am kinda... anti bleeding edge, I like stable and boring.
But thanks!
@silverwizard @deafferret If you want to take a risk with the new OO syntax, ask me anything. I'm the lead designer 😃 (though I'm fortunate that I had a great design team who helped me avoid some major screwups)
@silverwizard @deafferret Be aware that it's still experimental not not complete! `perldoc perlclass` should tell you which features are implemented.
The MVP for the core itself is here: https://github.com/Ovid/Cor/blob/master/rfc/mvp.md
You can use the latter to see what will be coming up. @leonerd is doing the implementing, so he might have an idea on the time frame (though I don't think there is one)
Also, for a more realistic view of what can be done now, check out @perigrin 's Roguelike Game Tutorial using the new syntax. He's up to part 6 now.
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