@arclight I have some students using it for a game right now, and that’s my first encounter with it. Seems both kind of clunky and kind of awesome? GDScript certainly made some…choices.
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Paul Cantrell (inthehands@hachyderm.io)'s status on Wednesday, 12-Apr-2023 14:28:31 JST Paul Cantrell -
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arclight (arclight@oldbytes.space)'s status on Wednesday, 12-Apr-2023 14:28:33 JST arclight Made it partway through a more complex Godot tutorial and I'm getting hung up on the UI and near identical property (inspector) windows. It's still more memorable than Unity but still rather miserable. That probably goes away with familiarity; the basic tutorial I'm using is generally good but it's falling apart when describing actions without explicitly showing the navigation to where in the UI those actions take place. Too much "how do I get back to window <x>?"
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